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Sentret   

General Information
Regular Form Shiny Form
National Dex Number:
161
Sinnoh Dex Number:
Hoenn Dex Number:
316 
Johto Dex Number:
019 
English Name:
Sentret
Japanese Name:
Otachi
Species:
Scout
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Normal
Habitat:
Grassland
Height:
2ft 7in0.8 m
Weight:
13.2 lbs6 kg
Colour:
Brown

Abilities:
RSE & FRLGRun Away:
Easier to flee from wild Pokemon battles.
RSE & FRLGKeen Eye:
Pokemon's Accuracy cannot be reduced by the opponent. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of low-levelled wild Pokemon battles decreases.
Diamond & PearlRun Away:
Easier to flee from wild Pokemon battles.
Diamond & PearlKeen Eye:
Pokemon's Accuracy cannot be reduced by the opponent. [Field Action] If this Pokemon is in the lead spot, the rate of low-levelled wild Pokemon battles decreases.

Weaknesses:
Fighting (x2)
Resistances:
No resistances
Immunities:
Ghost (x0)

Evolution Line:

Sentret
lv15

Furret

Items Held:
Version Items
GSC (Wild)Berry 8%-
RSE (Wild)Oran Berry 5%-
FRLG (Wild)Oran Berry 5%-
DPP (Wild)Oran Berry 5%-

Pokedex Entries:
GoldA very cautious POKéMON, it raises itself up using its tail to get a better view of its surroundings.
SilverIt stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.
CrystalWhen acting as a lookout, it warns others of danger by screeching and hitting the ground with its tail.
RubyWhen SENTRET sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger. When this POKéMON becomes separated from its pack, it becomes incapable of sleep due to fear.
Sapphire
EmeraldThey take turns standing guard when it is time to sleep. The sentry awakens the others if it senses danger. If one becomes separated, it turns sleepless with fear.
FireRedIt stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.
LeafGreenA very cautious POKéMON, it raises itself up using its tail to get a better view of its surroundings.
DiamondIt has a very nervous nature. It stands up high on its tail so it can scan wide areas.
Pearl
Stadium 2A very cautious POKéMON, it raises itself up using its tail to get a better view of its surroundings.

LocationsAll | DPP | RSE/FRLG | GSC
Options:Radar
Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
No locations. Please toggle options for more locations.

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Scratch Damages the target. Physical Damage Normal 40 100%
1 1 Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
4 4 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
7 7 Quick Attack Usually goes first. Physical Damage Normal 40 100%
13 13 Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 80%
16 16 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
19 19 Follow Me Almost always goes first. For the rest of the turn, all attacks from the opponent's team that target the user's team are redirected toward the user. In double battles, the user's teammate will not be protected from attacks that have more than one intended target. Other Damage Normal N/A N/A
25 25 Slam Damages the target. Physical Damage Normal 80 75%
28 28 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
31 31 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
36 36 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
39 39 Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A
42 42 Me First This move fails if it goes last; if the target selects a damaging move for its turn, the user copies the move and performs it with 1.5x power. In a double battle, a move copied by Me First that targets a single Pokemon will hit a random opponent; Me First cannot target the user's teammate. Other Damage Normal Copy N/A
47 47 Hyper Voice Damages the target. Special Damage Normal 90 100%

Breeding Information
Egg Group: Ground
Steps to Hatch:3840 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC