| 1 |
1 |
1 |
Leer |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 1 |
1 |
1 |
Tackle |
Damages the target. |
 |
Normal |
35 |
95% |
| 1 |
1 |
1 |
Gyro Ball |
Power is determined from the speeds of the user and the target; stat modifiers are taken into account. Max power, 150 BP, is achieved when the user is much slower than the target. |
 |
Steel |
Var BP |
100% |
| 4 |
4 |
6 |
SmokeScreen |
Lowers the target's Accuracy by 1 stage. |
 |
Normal |
N/A |
100% |
| 10 |
10 |
10 |
Ember |
Has a 10% chance to burn the target. |
 |
Fire |
40 |
100% |
| 13 |
13 |
13 |
Quick Attack |
Usually goes first. |
 |
Normal |
40 |
100% |
| 20 |
20 |
20 |
Flame Wheel |
Has a 10% chance to burn the target; can be used while frozen, which both attacks the target normally and thaws the user. |
 |
Fire |
60 |
100% |
| 24 |
24 |
24 |
Defense Curl |
Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. |
 |
Normal |
N/A |
N/A |
| 31 |
31 |
31 |
Swift |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Normal |
60 |
100% |
| 35 |
35 |
35 |
Lava Plume |
Has a 30% chance to burn the target. |
 |
Fire |
80 |
100% |
| 42 |
42 |
42 |
Flamethrower |
Has a 10% chance to burn the target. |
 |
Fire |
95 |
100% |
| 46 |
46 |
46 |
Rollout |
The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. |
 |
Rock |
30 |
90% |
| 53 |
53 |
53 |
Double-edge |
The user receives 1/3 recoil damage. |
 |
Normal |
120 |
100% |
| 57 |
57 |
57 |
Eruption |
Base power decreases as the user's HP decreases. |
 |
Fire |
Var BP |
100% |