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Typhlosion   

General Information
Regular Form Shiny Form
National Dex Number:
157
Sinnoh Dex Number:
Hoenn Dex Number:
312 
Johto Dex Number:
006 
English Name:
Typhlosion
Japanese Name:
Bakufun
Species:
Volcano
Footprint
Cry
Body Style
Gender Ratio:
Male: 87.5%Female: 12.5%
Type:
Fire
Habitat:
Grassland
Height:
5ft 7in1.7 m
Weight:
175.3 lbs79.5 kg
Colour:
Yellow

Abilities:
RSE & FRLGBlaze:
When HP is less than 33%, Fire type attacks deal 50% more damage.
Diamond & PearlBlaze:
When HP is less than 33%, Fire type attacks deal 50% more damage.

Weaknesses:
Water (x2)
Ground (x2)
Rock (x2)
Resistances:
Fire (x0.5)
Grass (x0.5)
Ice (x0.5)
Bug (x0.5)
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Cyndaquil
lv14

Quilava
lv36

Typhlosion

Pokedex Entries:
GoldIf its rage peaks, it becomes so hot that anything that touches it will instantly go up in flames.
SilverIt has a secret, devastating move. It rubs its blazing fur together to cause huge explosions.
CrystalWhen heat from its body causes the air around it to shimmer, this is a sign that it is ready to battle.
RubyTYPHLOSION obscures itself behind a shimmering heat haze that it creates using its intensely hot flames. This POKéMON creates blazing explosive blasts that burn everything to cinders.
Sapphire
EmeraldIt can hide behind a shimmering heat haze that it creates using its intense flames. TYPHLOSION create blazing explosive blasts that burn everything to cinders.
FireRedIt has a secret, devastating move. It rubs its blazing fur together to cause huge explosions.
LeafGreenIf its rage peaks, it becomes so hot that anything that touches it will instantly go up in flames.
DiamondIt attacks using blasts of fire. It creates heat shimmers with intense fire to hide itself.
Pearl
Stadium 2If its rage peaks, it becomes so hot that anything that touches it will instantly go up in flames.
TCGDark Typhlosion: When it's in combat, the air around it shimmers and warps from the intense heat it produces.

LocationsAll | DPP | RSE/FRLG | GSC
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Pal Park from Emerald Pal Park
Pal Park
-
Pearl Pal Park from Emerald Pal Park
Pal Park
-

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 Gyro Ball Power is determined from the speeds of the user and the target; stat modifiers are taken into account. Max power, 150 BP, is achieved when the user is much slower than the target. Physical Damage Steel Var BP 100%
4 4 SmokeScreen Lowers the target's Accuracy by 1 stage. Other Damage Normal N/A 100%
10 10 Ember Has a 10% chance to burn the target. Special Damage Fire 40 100%
13 13 Quick Attack Usually goes first. Physical Damage Normal 40 100%
20 20 Flame Wheel Has a 10% chance to burn the target; can be used while frozen, which both attacks the target normally and thaws the user. Physical Damage Fire 60 100%
24 24 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
31 31 Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
35 35 Lava Plume Has a 30% chance to burn the target. Special Damage Fire 80 100%
42 42 Flamethrower Has a 10% chance to burn the target. Special Damage Fire 95 100%
46 46 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
53 53 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
57 57 Eruption Base power decreases as the user's HP decreases. Special Damage Fire Var BP 100%

Breeding Information
Egg Group: Ground
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC