Show All
General Info
Locations
Level-Up Attacks
Breeding Info
Tutored Moves
TM/HM Moves
Stats
SideDex
Picdex
Learnsets
Movesets
Deck Dex
-------- Psydex Search Unown Dex Game Sprites TechDex TechDex Search -------- Tools Attack Type Analyzer Damage Calculator IV Calculator DV Calculator Hidden Power Pokemon Comparer Stat Calculator Type Analyzer -------- Training Guides Double Battles EV Training Movesets Pokemon Battle Roles Trainer's Guide --------
Psylab Psylab Index Abilities List -Pick Up- Attacks List Attack Priority Breeding Hidden Numbers -Deter Values- -Effort Values- -Experience- -Gender Values- -Happiness- Natures Guide Pokerus Shiny Pokemon Stats Guide Status Effects Guide Types Explanation --------
Pearl Diamond Platinum
FireRed LeafGreen
Ruby Sapphire Emerald
Gold Silver Crystal
Red Blue Yellow
Other Games
Anime
Trading Card Game

Cyndaquil   

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
4 4 SmokeScreen Lowers the target's Accuracy by 1 stage. Other Damage Normal N/A 100%
10 10 Ember Has a 10% chance to burn the target. Special Damage Fire 40 100%
13 13 Quick Attack Usually goes first. Physical Damage Normal 40 100%
19 19 Flame Wheel Has a 10% chance to burn the target; can be used while frozen, which both attacks the target normally and thaws the user. Physical Damage Fire 60 100%
22 22 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
28 28 Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
31 31 Lava Plume Has a 30% chance to burn the target. Special Damage Fire 80 100%
37 37 Flamethrower Has a 10% chance to burn the target. Special Damage Fire 95 100%
40 40 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
46 46 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
49 49 Eruption Base power decreases as the user's HP decreases. Special Damage Fire Var BP 100%

Page created in 0.05488 seconds