#155 Cyndaquil   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
4 4 6 SmokeScreen Lowers the target's Accuracy by 1 stage. Other Damage Normal N/A 100%
10 10 10 Ember Has a 10% chance to burn the target. Special Damage Fire 40 100%
13 13 13 Quick Attack Usually goes first. Physical Damage Normal 40 100%
19 19 19 Flame Wheel Has a 10% chance to burn the target; can be used while frozen, which both attacks the target normally and thaws the user. Physical Damage Fire 60 100%
22 22 22 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
28 28 28 Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
31 31 31 Lava Plume Has a 30% chance to burn the target. Special Damage Fire 80 100%
37 37 37 Flamethrower Has a 10% chance to burn the target. Special Damage Fire 95 100%
40 40 40 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
46 46 46 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
49 49 49 Eruption Base power decreases as the user's HP decreases. Special Damage Fire Var BP 100%

 

 

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