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DP RSE & FRLG GSC RBY
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MethodNameEffectTypePPPwrAcc
RBY TM/HM Bide The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. Normal 10 Var Dmg 100%
GSC TM/HM Blizzard Has a ~10% chance to freeze the target. Ice 5 120 90%
RBY TM/HM Body Slam Has a ~30% chance to paralyze the target. Normal 15 85 100%
RBY TM/HM Bubblebeam Has a ~10% chance to lower the target's Speed by 1 stage. Water 20 65 100%
RBY TM/HM Counter Almost always goes last; if an opponent strikes with a Normal- or Fighting-type attack before the user's turn, the user retaliates for twice the damage it had endured. Fighting 20 Var Dmg 100%
GSC TM/HM Cut Damages the target. Normal 30 50 95%
GSC TM/HM Defense Curl Raises the user's Defense by 1 stage. Normal 40 N/A N/A
GSC TM/HM Dig On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Swift may still hit a Pokemon underground. On the second turn, the user attacks. Ground 10 100 100%
GSC TM/HM Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
RBY TM/HM Double-edge The user receives 1/4 recoil damage. Normal 15 100 100%
RBY TM/HM Dragon Rage Always deals 40 points of damage. Dragon 10 Set 100%
GSC TM/HM Dream Eater Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. Psychic 15 100 100%
GSC TM/HM Earthquake Damages the target. Ground 10 100 100%
RBY TM/HM Egg Bomb Damages the target. Normal 10 100 75%
RBY TM/HM Explosion The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Normal 5 170 100%
GSC TM/HM Fire Blast Has a ~30% chance to burn the target. Fire 5 120 85%
GSC TM/HM Fire Punch Has a ~10% chance to burn the target. Fire 15 75 100%
RBY TM/HM Fissure The target faints; doesn't work on faster or higher-leveled Pokemon. Ground 5 KO 30%
Tutored Flamethrower Has a ~10% chance to burn the target. Fire 15 95 100%
GSC TM/HM Flash Lowers the target's Accuracy by 1 stage. Normal 20 N/A 70%
GSC TM/HM Fly On the first turn, the user flies into the air, becoming uncontrollable, and evades most attacks. Swift may still hit a Pokemon in the air. On the second turn, the user attacks. Flying 15 70 95%
GSC TM/HM Headbutt Has a ~30% chance to make the target flinch. Normal 15 70 100%
RBY TM/HM Horn Drill The target faints; doesn't work on faster or higher-leveled Pokemon. Normal 5 KO 30%
GSC TM/HM Hyper Beam In Stadium, the user becomes uncontrollable during its next turn. Otherwise, the user attacks on turn one but it doesn't recharge on turn two if it KOs the target, breaks its Substitute or misses entirely. Normal 5 150 90%
RBY TM/HM Ice Beam Has a ~10% chance to freeze the target. Ice 10 95 100%
GSC TM/HM Ice Punch Has a ~10% chance to freeze the target. Ice 15 75 100%
RBY TM/HM Mega Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 10 40 100%
RBY TM/HM Mega Kick Damages the target. Normal 5 120 75%
Level-Up Mega Punch Damages the target. Normal 20 80 85%
Level-Up Metronome The user performs a randomly selected move; almost any move in the game could be picked. Metronome cannot generate itself, Struggle or any move that the user already knows. Normal 10 N/A N/A
RBY TM/HM Mimic This move is temporarily replaced by one of the target's moves; after one PP is subtracted to use this move, the replacement move will retain Mimic's remaining PP. The user can select any of the target's moves to copy until the end of the battle or until the user switches out. There are no move restrictions on Mimic other than itself and Struggle. However, in a link battle, Mimic will copy one of the target's attacks randomly. Normal 10 N/A 100%
RBY TM/HM Pay Day The player picks up extra money after in-game battles; the money received is equal to: [user's level * 2 * number of times Pay Day is used]. The player does not lose money if the opponent uses Pay Day but the player wins the battle. Normal 20 40 100%
Level-Up Pound Damages the target. Normal 35 40 100%
Level-Up Psychic Has a ~30% chance to lower the target's Special by 1 stage. Psychic 10 90 100%
RBY TM/HM Psywave Randomly inflicts set damage between a minimum of 1 HP and a maximum of [1.5x the user's level] HP. Psychic 15 Var Dmg 80%
RBY TM/HM Rage The user attacks uncontrollably until it faints or its target faints. During this time, the user's Attack increases by 1 stage for each time it is hit by the target. If this move misses, the user continues to attack but has only a 1/256 chance to land a hit. Normal 20 20 100%
RBY TM/HM Razor Wind The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Normal 10 80 75%
RBY TM/HM Reflect The user receives 1/2 damage from Physical attacks until it switches out or either Pokemon uses Haze. Psychic 20 N/A N/A
GSC TM/HM Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns (and then uses a third turn to wake up). However, this move fails if the user's current HP is 511 or 255 HP below its value at full health. Psychic 10 N/A N/A
GSC TM/HM Roar Escapes from wild battles; fails automatically in trainer and link battles. Normal 20 N/A 100%
RBY TM/HM Rock Slide Damages the target. Rock 10 75 90%
RBY TM/HM Seismic Toss Does damage equal to user's level. Hits Ghost-type Pokemon. Fighting 20 Var Dmg 100%
RBY TM/HM Selfdestruct The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Normal 5 130 100%
RBY TM/HM Skull Bash The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Normal 15 100 100%
RBY TM/HM Sky Attack The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Flying 5 140 90%
RBY TM/HM Softboiled Restores 1/2 of the user's max HP. However, this move fails if the user's current HP is 511 or 255 HP below its value at full health. Normal 10 N/A N/A
GSC TM/HM Solarbeam The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Grass 10 120 100%
GSC TM/HM Strength Damages the target. Normal 15 80 100%
RBY TM/HM Submission The user receives 1/4 recoil damage. Fighting 20 80 80%
RBY TM/HM Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon. In-game, the user can still be inflicted with status effects and stat modifiers from other Pokemon, but this is fixed in Pokemon Stadium. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
GSC TM/HM Surf Damages the target. Water 15 95 100%
GSC TM/HM Swift Ignores Evasion and Accuracy modifiers and will hit Pokemon even if they are in the middle of Fly or Dig. Has a 1-in-256 chance of missing. Normal 20 60 100%
RBY TM/HM Swords Dance Raises the user's Attack by 2 stages. Normal 30 N/A N/A
RBY TM/HM Take Down The user receives 1/4 recoil damage. Normal 20 90 85%
RBY TM/HM Teleport Escapes from wild battles; fails automatically in trainer and link battles. Psychic 20 N/A N/A
GSC TM/HM Thunder Has a ~10% chance to paralyze the target. Electric 10 120 70%
RBY TM/HM Thunder Wave Paralyzes the target. Electric 20 N/A 100%
RBY TM/HM Thunderbolt Has a ~10% chance to paralyze the target. Electric 15 95 100%
GSC TM/HM Thunderpunch Has a ~10% chance to paralyze the target. Electric 15 75 100%
GSC TM/HM Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out or uses Haze. Damage caused by Leech Seed will also increase as Toxic damage increases. Poison 10 N/A 85%
Level-Up Transform The user morphs into a near-exact copy of the target. Stats, stat modifiers, type, moves and appearance are changed; the user's level and HP remain the same and each copied move receives only 5 PP. Normal 10 N/A N/A
RBY TM/HM Tri Attack Damages the target. Normal 10 80 100%
RBY TM/HM Water Gun Damages the target. Water 25 40 100%
GSC TM/HM Waterfall Damages the target. Water 15 80 100%
RBY TM/HM Whirlwind Escapes from wild battles; fails automatically in trainer and link battles. Normal 20 N/A 100%

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