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Dratini   

Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Wrap Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 85%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
5 5 Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
11 11 Twister Has a 20% chance to make the target flinch; power doubles while the target is in mid-air via Fly or Bounce. Special Damage Dragon 40 100%
15 15 Dragon Rage Always deals 40 points of damage. Special Damage Dragon Set 100%
21 21 Slam Damages the target. Physical Damage Normal 80 75%
25 25 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
31 31 Aqua Tail Damages the target. Physical Damage Water 90 90%
35 35 Dragon Rush Has a 20% chance to make the target flinch. Physical Damage Dragon 100 75%
41 41 Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A
45 45 Dragon Dance Raises the user's Attack and Speed by 1 stage each. Other Damage Dragon N/A N/A
51 51 Outrage The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Dragon 120 100%
55 55 Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Special Damage Normal 150 90%

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