Show All
General Info
Locations
Level-Up Attacks
Breeding Info
Tutored Moves
TM/HM Moves
Stats
SideDex
Picdex
Learnsets
Movesets
Deck Dex
-------- Psydex Search Unown Dex Game Sprites TechDex TechDex Search -------- Tools Attack Type Analyzer Damage Calculator IV Calculator DV Calculator Hidden Power Pokemon Comparer Stat Calculator Type Analyzer -------- Training Guides Double Battles EV Training Movesets Pokemon Battle Roles Trainer's Guide --------
Psylab Psylab Index Abilities List -Pick Up- Attacks List Attack Priority Breeding Hidden Numbers -Deter Values- -Effort Values- -Experience- -Gender Values- -Happiness- Natures Guide Pokerus Shiny Pokemon Stats Guide Status Effects Guide Types Explanation --------
Pearl Diamond Platinum
FireRed LeafGreen
Ruby Sapphire Emerald
Gold Silver Crystal
Red Blue Yellow
Other Games
Anime
Trading Card Game

Moltres   

Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Wing Attack Damages the target. Physical Damage Flying 60 100%
1 1 Ember Has a 10% chance to burn the target. Special Damage Fire 40 100%
8 8 Fire Spin Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or it uses U-Turn. Special Damage Fire 15 70%
15 15 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
22 22 Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Other Damage Normal N/A N/A
29 29 AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
36 36 Flamethrower Has a 10% chance to burn the target. Special Damage Fire 95 100%
43 43 Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A
50 50 Air Slash Has a 30% chance to make the target flinch. Special Damage Flying 75 95%
57 57 Roost The user recovers 1/2 of its max HP; if it is a Flying-type Pokemon, it also loses its Flying-type classification until the start of the next turn. Other Damage Flying N/A N/A
64 64 Heat Wave Has a 10% chance to burn the target. Special Damage Fire 100 90%
71 71 SolarBeam The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, Sandstorm and Hail, this move has half power. Special Damage Grass 120 100%
78 78 Sky Attack The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Also has a 30% chance to make the target flinch. Physical Damage Flying 140 90%
85 85 Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. The effects of Sunny Day will last for eight turns if its user is holding Heat Rock. Other Damage Fire N/A N/A

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
50 Morning Sun Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Normal N/A N/A
50 Will-O-Wisp Burns the target. This move will not activate Flash Fire. Fire N/A 75%
50 Extrasensory Has a 10% chance to make the target flinch. Psychic 80 100%

Page created in 0.06044 seconds