#143 Snorlax   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
4 4 4 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
9 9 9 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
12 12 12 Lick Has a 30% chance to paralyze the target. Physical Damage Ghost 20 100%
17 17 17 Belly Drum The user maximizes its Attack but sacrifices 50% of its max HP. Other Damage Normal N/A N/A
20 20 20 Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
25 25 25 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
28 28 28 Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Chatter, Copycat, Disabled attacks, Focus Punch, Me First, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Other Damage Normal Copy N/A
28 28 28 Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
33 33 33 Body Slam Has a 30% chance to paralyze the target. Physical Damage Normal 85 100%
36 36 36 Block As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
41 41 41 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
44 44 44 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
49 49 49 Giga Impact The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Physical Damage Normal 150 90%

 

 

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