#142 Aerodactyl   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Supersonic Confuses the target. Other Damage Normal N/A 55%
1 1 1 Scary Face Lowers the target's Speed by 2 stages. Other Damage Normal N/A 90%
1 1 1 Wing Attack Damages the target. Physical Damage Flying 60 100%
1 1 1 Fire Fang Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Fire 65 95%
1 1 1 Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
1 1 1 Thunder Fang Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Electric 65 95%
1 1 1 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
9 9 9 Roar Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups, Soundproof or used Ingrain. Other Damage Normal N/A 100%
17 17 17 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
25 25 25 AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
33 33 33 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
41 41 41 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
49 49 49 Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
57 57 57 Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Special Damage Normal 150 90%
65 65 65 Rock Slide Has a 30% chance to make the target flinch. Physical Damage Rock 75 90%
73 73 73 Giga Impact The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Physical Damage Normal 150 90%

 

 

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