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DP RSE & FRLG GSC RBY
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MethodNameEffectTypePPPwrAcc
Level-Up Absorb Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 20 20 100%
Level-Up Ancientpower Has a ~10% chance to raise all of the user's stats by 1 stage. Rock 5 60 100%
GSC TM/HM Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Egg Move Aurora Beam Has a ~10% chance to lower the target's Attack by 1 stage. Ice 20 65 100%
RBY TM/HM Bide The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. Normal 10 Var Dmg 100%
GSC TM/HM Blizzard Has a ~10% chance to freeze the target. Ice 5 120 70%
RBY TM/HM Body Slam Has a ~30% chance to paralyze the target. Normal 15 85 100%
RBY TM/HM Bubblebeam Has a ~10% chance to lower the target's Speed by 1 stage. Water 20 65 100%
GSC TM/HM Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. ??? 10 N/A N/A
GSC TM/HM Cut Damages the target. Normal 30 50 95%
Egg Move Dig On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake, Magnitude and Fissure can hit underground, with Earthquake and Magnitude having doubled power; the user may also be hit underground if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks. Ground 10 60 100%
GSC TM/HM Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
RBY TM/HM Double-edge The user receives 1/4 recoil damage. Normal 15 120 100%
Level-Up Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Egg Move Flail Base power increases as the user's HP decreases. Normal 15 Var BP 100%
GSC TM/HM Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
GSC TM/HM Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, or if the user selects another move, base power will be reset to 10 BP on the next turn. Bug 20 10 95%
GSC TM/HM Giga Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 5 60 100%
Level-Up Harden Raises the user's Defense by 1 stage. Normal 30 N/A N/A
GSC TM/HM Headbutt Has a ~30% chance to make the target flinch. Normal 15 70 100%
GSC TM/HM Hidden Power Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Level-Up Hydro Pump Damages the target. Water 5 120 80%
GSC TM/HM Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Normal 5 150 90%
RBY TM/HM Ice Beam Has a ~10% chance to freeze the target. Ice 10 95 100%
GSC TM/HM Icy Wind Lowers the target's Speed by 1 stage. Ice 15 55 95%
Level-Up Leer Lowers the target's Defense by 1 stage. Normal 30 N/A 100%
Level-Up Mega Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 10 40 100%
RBY TM/HM Mega Kick Damages the target. Normal 5 120 75%
RBY TM/HM Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Normal 10 N/A 100%
GSC TM/HM Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
RBY TM/HM Rage The user's Attack rises by 1 stage if attacked before its next move. Normal 20 20 100%
GSC TM/HM Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. Water 5 N/A N/A
Egg Move Rapid Spin Removes Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Whirlpool and Wrap. These side effects do not occur if the move misses or is used against Ghost-type Pokemon. Normal 40 20 100%
RBY TM/HM Razor Wind The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Has a high critical hit ratio. Normal 10 80 75%
RBY TM/HM Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Psychic 20 N/A N/A
GSC TM/HM Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Psychic 10 N/A N/A
GSC TM/HM Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Inherited Rock Slide Has a ~30% chance to make the target flinch. Rock 10 75 90%
GSC TM/HM Rock Smash Has a ~50% chance to lower the target's Defense by 1 stage. Fighting 15 20 100%
GSC TM/HM Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Rock 20 30 90%
Level-Up Sand-Attack Lowers the target's Accuracy by 1 stage. Ground 15 N/A 100%
GSC TM/HM Sandstorm Cancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is a Ground-, Rock-, or Steel-type and the healing power of Morning Sun, Synthesis and Moonlight is halved. Rock 10 N/A N/A
Level-Up Scratch Damages the target. Normal 35 40 100%
RBY TM/HM Seismic Toss Does damage equal to user's level. Fighting 20 Var Dmg 100%
RBY TM/HM Skull Bash The user prepares on turn one, raising its Defense by 1 stage and becoming uncontrollable, and then attacks on turn two. Normal 15 100 100%
Level-Up Slash Has a high critical hit ratio. Normal 20 70 100%
GSC TM/HM Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
GSC TM/HM Snore Has a ~30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
RBY TM/HM Submission The user receives 1/4 recoil damage. Fighting 20 80 80%
RBY TM/HM Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
GSC TM/HM Surf Damages the target. Water 15 95 100%
GSC TM/HM Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
RBY TM/HM Swords Dance Raises the user's Attack by 2 stages. Normal 30 N/A N/A
RBY TM/HM Take Down The user receives 1/4 recoil damage. Normal 20 90 85%
GSC TM/HM Thief Steals the target's held item unless the user is already holding an item Dark 10 40 100%
GSC TM/HM Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. Poison 10 N/A 85%
RBY TM/HM Water Gun Damages the target. Water 25 40 100%
GSC TM/HM Whirlpool Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. Water 15 15 70%

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