| 1 |
1 |
1 |
Withdraw |
Raises the user's Defense by 1 stage. |
 |
Water |
N/A |
N/A |
| 1 |
1 |
1 |
Constrict |
Has a 10% chance to lower the target's Speed by 1 stage. |
 |
Normal |
10 |
100% |
| 7 |
7 |
7 |
Bite |
Has a 30% chance to make the target flinch. |
 |
Dark |
60 |
100% |
| 10 |
10 |
10 |
Water Gun |
Damages the target. |
 |
Water |
40 |
100% |
| 16 |
16 |
16 |
Rollout |
The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. |
 |
Rock |
30 |
90% |
| 19 |
19 |
19 |
Leer |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 25 |
25 |
25 |
Mud Shot |
Lowers the target's Speed by 1 stage. |
 |
Ground |
55 |
95% |
| 28 |
28 |
28 |
Brine |
Base power doubles if the target is at least 50% below full health. |
 |
Water |
65 |
100% |
| 34 |
34 |
34 |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. |
 |
Normal |
N/A |
N/A |
| 37 |
37 |
37 |
AncientPower |
Has a 10% chance to raise all of the user's stats by 1 stage. |
 |
Rock |
60 |
100% |
| 43 |
43 |
43 |
Tickle |
Lowers the target's Attack and Defense by 1 stage each. |
 |
Normal |
N/A |
100% |
| 46 |
46 |
46 |
Rock Blast |
Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. |
 |
Rock |
25 |
80% |
| 52 |
52 |
52 |
Hydro Pump |
Damages the target. |
 |
Water |
120 |
80% |