#138 Omanyte   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Withdraw Raises the user's Defense by 1 stage. Other Damage Water N/A N/A
1 1 1 Constrict Has a 10% chance to lower the target's Speed by 1 stage. Physical Damage Normal 10 100%
7 7 7 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
10 10 10 Water Gun Damages the target. Special Damage Water 40 100%
16 16 16 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
19 19 19 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
25 25 25 Mud Shot Lowers the target's Speed by 1 stage. Special Damage Ground 55 95%
28 28 28 Brine Base power doubles if the target is at least 50% below full health. Special Damage Water 65 100%
34 34 34 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
37 37 37 AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
43 43 43 Tickle Lowers the target's Attack and Defense by 1 stage each. Other Damage Normal N/A 100%
46 46 46 Rock Blast Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Rock 25 80%
52 52 52 Hydro Pump Damages the target. Special Damage Water 120 80%

 

 

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