#135 Jolteon   

LearnsetsRBY | GSC | RSE and FRLG | DPP
RBY Learnsets:Sorted by Attack Name (Ascending)
Method Sort Ascending Sort DescendingAttack Sort Ascending Sort DescendingEffectType Sort Ascending Sort DescendingPP Sort Ascending Sort DescendingPwr Sort Ascending Sort DescendingAcc Sort Ascending Sort Descending
Level Up Agility Raises the user's Speed by 2 stages. Psychic 30 N/A N/A
Gen1 TM34 Bide The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. Normal 10 Var Dmg 100%
Inherited from Eevee by Level Up Bite Has a ~10% chance to make the target flinch. Normal 25 60 100%
Gen1 TM08 Body Slam Has a ~30% chance to paralyze the target. Normal 15 85 100%
Level Up Double Kick Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Fighting 30 30 100%
Gen1 TM32 Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Gen1 TM10 Double-edge The user receives 1/4 recoil damage. Normal 15 100 100%
Gen1 HM05 Flash Lowers the target's Accuracy by 1 stage. Normal 20 N/A 70%
Inherited from Eevee by Level Up Focus Energy Decreases Critical Hit ratio in-game, but raises it in Pokemon Stadium. Normal 30 N/A N/A
Inherited from Eevee by Level Up Growl Lowers the target's Attack by 1 stage. Normal 40 N/A 100%
Inherited from Eevee by Other (Traded from NYCPC) Growth Raises the user's Special by 1 stage. Normal 40 N/A N/A
Gen2 TM02 Headbutt Has a ~30% chance to make the target flinch. Normal 15 70 100%
Gen1 TM15 Hyper Beam In Stadium, the user becomes uncontrollable during its next turn. Otherwise, the user attacks on turn one but it doesn't recharge on turn two if it KOs the target, breaks its Substitute or misses entirely. Normal 5 150 90%
Gen1 TM31 Mimic This move is temporarily replaced by one of the target's moves; after one PP is subtracted to use this move, the replacement move will retain Mimic's remaining PP. The user can select any of the target's moves to copy until the end of the battle or until the user switches out. There are no move restrictions on Mimic other than itself and Struggle. However, in a link battle, Mimic will copy one of the target's attacks randomly. Normal 10 N/A 100%
Level Up Pin Missile Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Bug 20 14 85%
Level Up Quick Attack Usually goes first. Normal 30 40 100%
Gen1 TM20 Rage The user attacks uncontrollably until it faints or its target faints. During this time, the user's Attack increases by 1 stage for each time it is hit by the target. If this move misses, the user continues to attack but has only a 1/256 chance to land a hit. Normal 20 20 100%
Gen1 TM33 Reflect The user receives 1/2 damage from Physical attacks until it switches out or either Pokemon uses Haze. Psychic 20 N/A N/A
Gen1 TM44 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns (and then uses a third turn to wake up). However, this move fails if the user's current HP is 511 or 255 HP below its value at full health. Psychic 10 N/A N/A
Gen2 TM05 Roar Escapes from wild battles; fails automatically in trainer and link battles. Normal 20 N/A 100%
Level Up Sand-Attack Lowers the target's Accuracy by 1 stage. Ground 15 N/A 100%
Gen1 TM40 Skull Bash The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Normal 15 100 100%
Gen1 TM50 Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon. In-game, the user can still be inflicted with status effects and stat modifiers from other Pokemon, but this is fixed in Pokemon Stadium. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
Gen1 TM39 Swift Ignores Evasion and Accuracy modifiers and will hit Pokemon even if they are in the middle of Fly or Dig. Has a 1-in-256 chance of missing. Normal 20 60 100%
Level Up Tackle Damages the target. Normal 35 35 95%
Level Up Tail Whip Lowers the target's Defense by 1 stage. Normal 30 N/A 100%
Gen1 TM09 Take Down The user receives 1/4 recoil damage. Normal 20 90 85%
Level Up Thunder Has a ~10% chance to paralyze the target. Electric 10 120 70%
Level Up Thunder Wave Paralyzes the target. Electric 20 N/A 100%
Gen1 TM24 Thunderbolt Has a ~10% chance to paralyze the target. Electric 15 95 100%
Level Up Thundershock Has a ~10% chance to paralyze the target. Electric 30 40 100%
Gen1 TM06 Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out or uses Haze. Damage caused by Leech Seed will also increase as Toxic damage increases. Poison 10 N/A 85%

Total: 32 attacks

 

 

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