| Level-Up |
Agility |
Raises the user's Speed by 2 stages. |
Psychic |
30 |
N/A |
N/A |
| RBY TM/HM |
Bide |
The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. |
Normal |
10 |
Var Dmg |
100% |
| Inherited |
Bite |
Has a ~10% chance to make the target flinch. |
Normal |
25 |
60 |
100% |
| RBY TM/HM |
Body Slam |
Has a ~30% chance to paralyze the target. |
Normal |
15 |
85 |
100% |
| Level-Up |
Double Kick |
Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. |
Fighting |
30 |
30 |
100% |
| GSC TM/HM |
Double Team |
Raises the user's Evasion by 1 stage. |
Normal |
15 |
N/A |
N/A |
| RBY TM/HM |
Double-edge |
The user receives 1/4 recoil damage. |
Normal |
15 |
100 |
100% |
| GSC TM/HM |
Flash |
Lowers the target's Accuracy by 1 stage. |
Normal |
20 |
N/A |
70% |
| Inherited |
Focus Energy |
Decreases Critical Hit ratio in-game, but raises it in Pokemon Stadium. |
Normal |
30 |
N/A |
N/A |
| Inherited |
Growl |
Lowers the target's Attack by 1 stage. |
Normal |
40 |
N/A |
100% |
| Inherited |
Growth |
Raises the user's Special by 1 stage. |
Normal |
40 |
N/A |
N/A |
| GSC TM/HM |
Headbutt |
Has a ~30% chance to make the target flinch. |
Normal |
15 |
70 |
100% |
| GSC TM/HM |
Hyper Beam |
In Stadium, the user becomes uncontrollable during its next turn. Otherwise, the user attacks on turn one but it doesn't recharge on turn two if it KOs the target, breaks its Substitute or misses entirely. |
Normal |
5 |
150 |
90% |
| RBY TM/HM |
Mimic |
This move is temporarily replaced by one of the target's moves; after one PP is subtracted to use this move, the replacement move will retain Mimic's remaining PP. The user can select any of the target's moves to copy until the end of the battle or until the user switches out. There are no move restrictions on Mimic other than itself and Struggle. However, in a link battle, Mimic will copy one of the target's attacks randomly. |
Normal |
10 |
N/A |
100% |
| Level-Up |
Pin Missile |
Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. |
Bug |
20 |
14 |
85% |
| Level-Up |
Quick Attack |
Usually goes first. |
Normal |
30 |
40 |
100% |
| RBY TM/HM |
Rage |
The user attacks uncontrollably until it faints or its target faints. During this time, the user's Attack increases by 1 stage for each time it is hit by the target. If this move misses, the user continues to attack but has only a 1/256 chance to land a hit. |
Normal |
20 |
20 |
100% |
| RBY TM/HM |
Reflect |
The user receives 1/2 damage from Physical attacks until it switches out or either Pokemon uses Haze. |
Psychic |
20 |
N/A |
N/A |
| GSC TM/HM |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns (and then uses a third turn to wake up). However, this move fails if the user's current HP is 511 or 255 HP below its value at full health. |
Psychic |
10 |
N/A |
N/A |
| GSC TM/HM |
Roar |
Escapes from wild battles; fails automatically in trainer and link battles. |
Normal |
20 |
N/A |
100% |
| Level-Up |
Sand-Attack |
Lowers the target's Accuracy by 1 stage. |
Ground |
15 |
N/A |
100% |
| RBY TM/HM |
Skull Bash |
The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. |
Normal |
15 |
100 |
100% |
| RBY TM/HM |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon. In-game, the user can still be inflicted with status effects and stat modifiers from other Pokemon, but this is fixed in Pokemon Stadium. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
Normal |
10 |
N/A |
N/A |
| GSC TM/HM |
Swift |
Ignores Evasion and Accuracy modifiers and will hit Pokemon even if they are in the middle of Fly or Dig. Has a 1-in-256 chance of missing. |
Normal |
20 |
60 |
100% |
| Level-Up |
Tackle |
Damages the target. |
Normal |
35 |
35 |
95% |
| Level-Up |
Tail Whip |
Lowers the target's Defense by 1 stage. |
Normal |
30 |
N/A |
100% |
| RBY TM/HM |
Take Down |
The user receives 1/4 recoil damage. |
Normal |
20 |
90 |
85% |
| Level-Up |
Thunder |
Has a ~10% chance to paralyze the target. |
Electric |
10 |
120 |
70% |
| Level-Up |
Thunder Wave |
Paralyzes the target. |
Electric |
20 |
N/A |
100% |
| RBY TM/HM |
Thunderbolt |
Has a ~10% chance to paralyze the target. |
Electric |
15 |
95 |
100% |
| Level-Up |
Thundershock |
Has a ~10% chance to paralyze the target. |
Electric |
30 |
40 |
100% |
| GSC TM/HM |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out or uses Haze. Damage caused by Leech Seed will also increase as Toxic damage increases. |
Poison |
10 |
N/A |
85% |