#133 Eevee   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
1 1 1 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
8 8 8 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
15 15 15 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
22 22 22 Quick Attack Usually goes first. Physical Damage Normal 40 100%
29 29 29 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
36 36 36 Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A
43 43 43 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
50 50 50 Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
57 57 57 Trump Card This move's base power increases as its remaining PP decreases. Special Damage Normal Var BP 100%

 

 

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