#131 Lapras   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
131 219 286 -
Names:
English Japanese German French
Lapras Rapurasu Lapras Lokhlass
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Transport
Type: Water/Ice
Habitat: Sea
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 8ft 2in Metric: 2.5m
Weight:
Imperial: 485.0lbs Metric: 220.0kg
Colour: Blue
Abilities:
RSE and FRLGWater Absorb:
When a Water-type attack hits this Pokemon, it recovers health equal to the damage that it would have taken; this Pokemon can recover up to 25% of its max HP in this way.
RSE and FRLGShell Armor:
Critical Hits cannot strike this Pokemon.
DPPShell Armor:
Critical Hits cannot strike this Pokemon.
DPPWater Absorb:
When a Water-type attack hits this Pokemon, it recovers health equal to the damage that it would have taken; this Pokemon can recover up to 25% of its max HP in this way.
Weaknesses:
Electric (x2)
Fighting (x2)
Grass (x2)
Rock (x2)
Resistances:
Ice (x0.25)
Water (x0.5) - Without Water Absorb
Immunities:
Water (x-1) - With Water Absorb
Evolution Line:
No Evolutions
Items Held:
GSC (RBY Tradeback)Bitter Berry -
Pokedex Entries:
RedA Pokémon that has been overhunted almost to extinction. It can ferry people across the water.
Blue
YellowA gentle soul that can read the minds of people. It can ferry people across the sea on its back.
GoldThey have gentle hearts. Because they rarely fight, many have been caught. Their number has dwindled.
SilverIt ferries people across the sea on its back. It may sing an enchanting cry if it is in a good mood.
CrystalThis gentle POKéMON loves to give people rides and provides a very comfortable way to get around.
RubyPeople have driven LAPRAS almost to the point of extinction. In the evenings, this POKéMON is said to sing plaintively as it seeks what few others of its kind still remain.
Sapphire
EmeraldPeople have driven LAPRAS almost to the point of extinction. In the evenings, it is said to sing plaintively as it seeks what few others of its kind still remain.
FireRedIts high intelligence enables it to understand human speech. It likes to ferry people on its back.
LeafGreenA Pokémon that has been overhunted almost to extinction. It can ferry people across the water.
DiamondIt loves crossing the sea with people and Pokemon on its back. It understands human speech.
Pearl
PlatinumIt loves crossing the sea with people and Pokemon on its back. It understands human speech.
Stadium 1Capable of understanding the language of humans, it enjoys ferrying people on its back. It is on the verge of extinction.
Stadium 2They have gentle hearts. Because they rarely fight, many have been caught. Their number has dwindled.
TCGLapras: This gentle Pokémon can understand human language and allows people to ride on its back.
LocationsAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Victory Road B1 (Deep) [Level 40 - 60] Morning Day Night Surf
Surf
10%
Pearl Victory Road B1 (Deep) [Level 40 - 60] Morning Day Night Surf
Surf
10%
Platinum Victory Road B1 (Deep) [Level 35 - 60] Morning Day Night Surf
Surf
10%
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Union Cave B2 - Every Friday   Unique
Unique
-
SoulSilver Union Cave B2 - Every Friday   Unique
Unique
-
Other Locations:
VersionArea
Pokemon XDCipher Admin Eldes (Citadark Isle)
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
1 1 1 Sing Puts the target to sleep. Other Damage Normal N/A 55%
1 1 1 Water Gun Damages the target. Special Damage Water 40 100%
4 4 4 Mist Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. Other Damage Ice N/A N/A
7 7 7 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
10 10 10 Ice Shard Usually goes first. Physical Damage Ice 40 100%
14 14 14 Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
18 18 18 Body Slam Has a 30% chance to paralyze the target. Physical Damage Normal 85 100%
22 22 22 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. Other Damage Water N/A N/A
27 27 27 Perish Song All active Pokemon will faint in 3 turns unless they are switched out. Other Damage Normal N/A N/A
32 32 32 Ice Beam Has a 10% chance to freeze the target. Special Damage Ice 95 100%
37 37 37 Brine Base power doubles if the target is at least 50% below full health. Special Damage Water 65 100%
43 43 43 Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A
49 49 49 Hydro Pump Damages the target. Special Damage Water 120 80%
55 55 55 Sheer Cold The target faints; doesn't work on higher-leveled Pokemon. Special Damage Ice KO 30%
Breeding Information
Egg Group Monster Monster / Water 1 Water 1
Approx Steps to Hatch10240
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Dragon Dance Raises the user's Attack and Speed by 1 stage each. Other Damage Dragon N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Fissure The target faints; doesn't work on higher-leveled Pokemon. Physical Damage Ground KO 30%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Horn Drill The target faints; doesn't work on higher-leveled Pokemon. Physical Damage Normal KO 30%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Refresh The user recovers from burn, poison and paralysis. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Chatter, Copycat, Disabled attacks, Focus Punch, Me First, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Other Damage Normal Copy N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Tickle Lowers the target's Attack and Defense by 1 stage each. Other Damage Normal N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Whirlpool Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Base power also doubles when performed against a Pokemon in the middle of using Dive. Special Damage Water 15 70%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
Platinum Aqua Tail Damages the target. Physical Damage Water 90 90%
Platinum Dive On the first turn, the user dives underwater, becoming uncontrollable, and evades all attacks except for Surf and Whirlpool, which have doubled power; the user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Physical Damage Water 80 100%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
Platinum Outrage The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Dragon 120 100%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
HGSS Block As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Heal Bell Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. Other Damage Normal N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC | RBY
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 130 370 - 433 401 - 464 370 - 433 401 - 464 370 - 433 401 - 464
Attack 85 157 - 214 185 - 242 175 - 238 206 - 269 192 - 261 226 - 295
Defense 80 148 - 205 176 - 233 165 - 228 196 - 259 181 - 250 215 - 284
Spec. Attack 85 157 - 214 185 - 242 175 - 238 206 - 269 192 - 261 226 - 295
Spec. Defense 95 175 - 232 203 - 260 195 - 258 226 - 289 214 - 283 248 - 317
Speed 60 112 - 169 140 - 197 125 - 188 156 - 219 137 - 206 171 - 240
Total 535 1119 - 1467 1290 - 1638 1205 - 1583 1391 - 1769 1286 - 1694 1487 - 1895
Other Stats:
Base Experience 219
Growth Curve Tough
Max Experience at Lv100 1,250,000
EVs Awarded (RSE, FRLG and DPP) HP +2
Base Happiness 70
Capture Rate 45

 

 

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