#128 Tauros
RBY Level-Up Moves:
1
1
Tackle
Damages the target.
Normal
35
95%
21
21
Stomp
Has a ~30% chance to make the target flinch .
Normal
65
100%
28
28
Tail Whip
Lowers the target's Defense by 1 stage .
Normal
N/A
100%
35
35
Leer
Lowers the target's Defense by 1 stage .
Normal
N/A
100%
44
44
Rage
The user attacks uncontrollably until it faints or its target faints . During this time, the user's Attack increases by 1 stage for each time it is hit by the target. If this move misses, the user continues to attack but has only a 1/256 chance to land a hit.
Normal
20
100%
51
51
Take Down
The user receives 1/4 recoil damage.
Normal
90
85%
GSC Level-Up Moves:
1
1
Tackle
Damages the target.
Normal
35
95%
4
4
Tail Whip
Lowers the target's Defense by 1 stage .
Normal
N/A
100%
8
8
Rage
The user's Attack rises by 1 stage if attacked before its next move.
Normal
20
100%
13
13
Horn Attack
Damages the target.
Normal
65
100%
19
19
Scary Face
Lowers the target's Speed by 2 stages .
Normal
N/A
90%
26
26
Pursuit
If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely.
Dark
40
100%
34
34
Rest
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns.
Psychic
N/A
N/A
43
43
Thrash
The user attacks uncontrollably for 2-3 turns and then gets confused .
Normal
90
100%
53
53
Take Down
The user receives 1/4 recoil damage.
Normal
90
85%
RSE and FRLG Level-Up Moves:
1
1
1
Tackle
Damages the target.
Normal
35
95%
4
4
1
Tail Whip
Lowers the target's Defense by 1 stage .
Normal
N/A
100%
8
8
4
Rage
The user's Attack rises by 1 stage if attacked before its next move.
Normal
20
100%
13
13
8
Horn Attack
Damages the target.
Normal
65
100%
19
19
13
Scary Face
Lowers the target's Speed by 2 stages .
Normal
N/A
90%
26
26
19
Pursuit
If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely.
Dark
40
100%
-
-
26
Swagger
Confuses the target and raises its Attack by 2 stages .
Normal
N/A
90%
34
34
34
Rest
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early.
Psychic
N/A
N/A
43
43
43
Thrash
The user attacks uncontrollably for 2-3 turns and then gets confused .
Normal
90
100%
53
53
53
Take Down
The user receives 1/4 recoil damage.
Normal
90
85%
DPP and HGSS Level-Up Moves:
1
1
1
Tackle
Damages the target.
Normal
35
95%
3
3
3
Tail Whip
Lowers the target's Defense by 1 stage .
Normal
N/A
100%
5
5
5
Rage
The user's Attack rises by 1 stage if attacked before its next move.
Normal
20
100%
8
8
8
Horn Attack
Damages the target.
Normal
65
100%
11
11
11
Scary Face
Lowers the target's Speed by 2 stages .
Normal
N/A
90%
15
15
15
Pursuit
If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner , the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out.
Dark
40
100%
19
19
19
Rest
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early.
Psychic
N/A
N/A
24
24
24
Payback
Power doubles if the target switches out or goes before the user.
Dark
50
100%
29
29
29
Zen Headbutt
Has a 20% chance to make the target flinch .
Psychic
80
90%
35
35
35
Take Down
The user receives 1/4 recoil damage.
Normal
90
85%
41
41
41
Swagger
Confuses the target and raises its Attack by 2 stages .
Normal
N/A
90%
48
48
48
Thrash
The user attacks uncontrollably for 2-3 turns and then gets confused .
Normal
90
100%
55
55
55
Giga Impact
The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable .
Normal
150
90%