| 1 |
1 |
1 |
Focus Energy |
Raises the user's chance for a Critical Hit by two domains. |
 |
Normal |
N/A |
N/A |
| 1 |
1 |
1 |
Vicegrip |
Damages the target. |
 |
Normal |
55 |
100% |
| 4 |
4 |
4 |
Bind |
Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. |
 |
Normal |
15 |
75% |
| 8 |
8 |
8 |
Seismic Toss |
Does damage equal to user's level. |
 |
Fighting |
Var Dmg |
100% |
| 13 |
13 |
13 |
Harden |
Raises the user's Defense by 1 stage. |
 |
Normal |
N/A |
N/A |
| 18 |
18 |
18 |
Revenge |
Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. |
 |
Fighting |
60 |
100% |
| 21 |
21 |
21 |
Brick Break |
Reflect and Light Screen are removed from the target's field even if the attack misses or the target is a Ghost-type. |
 |
Fighting |
75 |
100% |
| 25 |
25 |
25 |
Vital Throw |
This move usually goes last. It ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Fighting |
70 |
100% |
| 30 |
30 |
30 |
X-Scissor |
Damages the target. |
 |
Bug |
80 |
100% |
| 35 |
35 |
35 |
Thrash |
The user attacks uncontrollably for 2-3 turns and then gets confused. |
 |
Normal |
90 |
100% |
| 38 |
38 |
38 |
Swords Dance |
Raises the user's Attack by 2 stages. |
 |
Normal |
N/A |
N/A |
| 42 |
42 |
42 |
Submission |
The user receives 1/4 recoil damage. |
 |
Fighting |
80 |
80% |
| 47 |
47 |
47 |
Guillotine |
The target faints; doesn't work on higher-leveled Pokemon. |
 |
Normal |
KO |
30% |
| 52 |
52 |
52 |
Superpower |
Lowers the user's Attack and Defense by 1 stage each after use. |
 |
Fighting |
120 |
100% |