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Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Vicegrip Damages the target. Physical Damage Normal 55 100%
1 1 Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal N/A N/A
4 4 Bind Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 75%
8 8 Seismic Toss Does damage equal to user's level. Physical Damage Fighting Var Dmg 100%
13 13 Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
18 18 Revenge Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. Physical Damage Fighting 60 100%
21 21 Brick Break Reflect and Light Screen are removed from the target's field even if the attack misses or the target is a Ghost-type. Physical Damage Fighting 75 100%
25 25 Vital Throw This move usually goes last. It ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Fighting 70 100%
30 30 X-Scissor Damages the target. Physical Damage Bug 80 100%
35 35 Thrash The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Normal 90 100%
38 38 Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal N/A N/A
42 42 Submission The user receives 1/4 recoil damage. Physical Damage Fighting 80 80%
47 47 Guillotine The target faints; doesn't work on higher-leveled Pokemon. Physical Damage Normal KO 30%
52 52 Superpower Lowers the user's Attack and Defense by 1 stage each after use. Physical Damage Fighting 120 100%

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
35 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Normal N/A N/A

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