Hyper Cutter: Opponents cannot reduce this Pokemon's Attack stat; they can, however, inflict a stat boost with Swagger. This ability does not prevent self-inflicted stat reductions.
[Emerald Field Action] HM01 - Cut removes a larger area of tall grass.
DPP
Mold Breaker: When this Pokemon becomes active, it nullifies the abilities of opposing active Pokemon that hinder this Pokemon's attacks. These abilities include Battle Armor, Clear Body, Damp, Dry Skin, Filter, Flash Fire, Flower Gift, Heatproof, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Lightningrod, Limber, Magma Armor, Marvel Scale, Motor Drive, Oblivious, Own Tempo, Sand Veil, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke and Wonder Guard.
DPP
Hyper Cutter: Opponents cannot reduce this Pokemon's Attack stat; they can, however, modify stat changes with Power Swap or Heart Swap and inflict a stat boost with Swagger. This ability does not prevent self-inflicted stat reductions.
Weaknesses:
Fire (x2)
Flying (x2)
Rock (x2)
Resistances:
Fighting (x0.5)
Grass (x0.5)
Ground (x0.5)
Immunities:
No immunities
Evolution Line:
No Evolutions
Items Held:
GSC (RBY Tradeback)
Bitter Berry
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Pokedex Entries:
Red
If it fails to crush the victim in its pincers, it will swing is around and toss it hard.
Blue
Yellow
Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
Gold
With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Silver
Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
Crystal
When the temperature drops at night, it sleeps on treetops or among roots where it is well hidden.
Ruby
PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This POKéMON's movements turn sluggish in cold places.
Sapphire
PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape.
Emerald
Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.
FireRed
Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn.
LeafGreen
If it fails to crush the victim in its pincers, it will swing is around and toss it hard.
Diamond
It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Pearl
Platinum
It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Stadium 1
Grips and tears at its enemy with the two pincers on its head. Enemies with hard bodies are gripped and tossed.
Stadium 2
With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.