| DPP and HGSS |
Barrier |
Raises the user's Defense by 2 stages. |
 |
Psychic |
N/A |
N/A |
|
| DPP and HGSS |
Cross Chop |
Has a high critical hit ratio. |
 |
Fighting |
100 |
80% |
|
| DPP and HGSS |
DynamicPunch |
Confuses the target. |
 |
Fighting |
100 |
50% |
|
| HGSS |
Feint |
Almost always goes first. If the target does not use Protect or Detect, this move fails. |
 |
Normal |
50 |
100% |
|
| DPP and HGSS |
Fire Punch |
Has a 10% chance to burn the target. |
 |
Fire |
75 |
100% |
|
| DPP and HGSS |
Ice Punch |
Has a 10% chance to freeze the target. |
 |
Ice |
75 |
100% |
|
| DPP and HGSS |
Karate Chop |
Has a high critical hit ratio. |
 |
Fighting |
50 |
100% |
|
| DPP and HGSS |
Meditate |
Raises the user's Attack by 1 stage. |
 |
Psychic |
N/A |
N/A |
|
| DPP and HGSS |
Rolling Kick |
Has a 30% chance to make the target flinch. |
 |
Fighting |
60 |
85% |
|