#124 Jynx   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
124 153 282 -
Names:
English Japanese German French
Jynx Rujura Rossana Lippoutou
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Human Shape
Type: Ice/Psychic
Habitat: Urban
Gender Ratio:
Male: 0% Female: 100%
Height:
Imperial: 4ft 7in Metric: 1.4m
Weight:
Imperial: 89.5lbs Metric: 40.6kg
Colour: Red
Abilities:
RSE and FRLGOblivious:
This Pokemon cannot become attracted to another Pokemon.
DPPForewarn:
The move with the highest Base Power in the opponent's moveset is revealed.
DPPOblivious:
This Pokemon cannot become attracted to another Pokemon.
Weaknesses:
Bug (x2)
Dark (x2)
Fire (x2)
Ghost (x2)
Rock (x2)
Steel (x2)
Resistances:
Ice (x0.5)
Psychic (x0.5)
Immunities:
No immunities
Evolution Line:

Smoochum
lv30

Jynx
Items Held:
GSC (RBY Tradeback)Bitter Berry -
GSC (Wild)Burnt Berry 33%-
RSE (Wild)Aspear Berry 100%-
DPP (Wild)Aspear Berry 100%-
HGSS (Wild)Aspear Berry 100%-
Pokedex Entries:
RedIt seductively wiggles its hips as it walks. It can cause people to dance in unison with it.
Blue
YellowAppears to move to a rhythm of its own, as if it were dancing. It wiggles its hips as it walks.
GoldIt rocks its body rhythmically. It appears to alter the rhythm depending on how it is feeling.
SilverIt speaks a language similar to that of humans. However, it seems to use dancing to communicate.
CrystalIt has several different cry patterns, each of which seems to have its own meaning.
RubyJYNX walks rhythmically, swaying and shaking its hips as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without giving any thought to what they are doing.
Sapphire
EmeraldA JYNX sashays rhythmically as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without noticing.
FireRedIt speaks using a language that sounds human. Research is under way to determine what is being said.
LeafGreenIt seductively wiggles its hips as it walks. It can cause people to dance in unison with it.
DiamondIts cries sound like human speech. However, it is impossible to tell what it is trying to say.
Pearl
PlatinumIts cries sound like human speech. However, it is impossible to tell what it is trying to say.
Stadium 1Talks in a strange, incomprehensible language. It is known for its weird wiggling that causes people to dance.
Stadium 2It rocks its body rhythmically. It appears to alter the rhythm depending on how it is feeling.
LocationsAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Evolve Smoochum Morning Day Night Evolve
Evolve
-
Pearl Evolve Smoochum Morning Day Night Evolve
Evolve
-
Platinum Snowpoint Temple B1 [Level 47 - 49] Morning Day Night Walk
Walk
10%
Snowpoint Temple B2 [Level 48 - 50] Morning Day Night Walk
Walk
10%
Snowpoint Temple B3 [Level 48 - 50] Morning Day Night Walk
Walk
10%
Snowpoint Temple B4 [Level 49 - 51] Morning Day Night Walk
Walk
10%
Snowpoint Temple B5 [Level 49 - 51] Morning Day Night Walk
Walk
10%
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Ice Path 1F [Level 22] Morning Night Walk
Walk
5%
Ice Path 1F [Level 22] Day Walk
Walk
10%
Ice Path B1 [Level 22] Morning Night Walk
Walk
5%
Ice Path B1 [Level 22] Day Walk
Walk
10%
Ice Path B2 [Level 23] Morning Night Walk
Walk
5%
Ice Path B2 [Level 23] Day Walk
Walk
10%
Ice Path B3 [Level 23] Morning Night Walk
Walk
5%
Ice Path B3 [Level 23] Day Walk
Walk
10%
Seafoam Islands B4 [Level 38 - 40] Morning Day Night Walk
Walk
12%
SoulSilver Ice Path 1F [Level 22] Morning Night Walk
Walk
5%
Ice Path 1F [Level 22] Day Walk
Walk
10%
Ice Path B1 [Level 22] Morning Night Walk
Walk
5%
Ice Path B1 [Level 22] Day Walk
Walk
10%
Ice Path B2 [Level 23] Morning Night Walk
Walk
5%
Ice Path B2 [Level 23] Day Walk
Walk
10%
Ice Path B3 [Level 23] Morning Night Walk
Walk
5%
Ice Path B3 [Level 23] Day Walk
Walk
10%
Seafoam Islands B4 [Level 38 - 40] Morning Day Night Walk
Walk
12%
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Pound Damages the target. Physical Damage Normal 40 100%
5 5 5 Lick Has a 30% chance to paralyze the target. Physical Damage Ghost 20 100%
8 8 8 Lovely Kiss Puts the target to sleep. Other Damage Normal N/A 75%
11 11 11 Powder Snow Has a 10% chance to freeze the target. Special Damage Ice 40 100%
15 15 15 DoubleSlap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
18 18 18 Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
21 21 21 Mean Look As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
25 25 25 Fake Tears Lowers the target's Special Defense by 2 stages. Other Damage Dark N/A 100%
28 28 28 Wake-Up Slap If the target is asleep, power is doubled but the target will awaken. Physical Damage Fighting 60 100%
33 33 33 Avalanche Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. Physical Damage Ice 60 100%
39 39 39 Body Slam Has a 30% chance to paralyze the target. Physical Damage Normal 85 100%
44 44 44 Wring Out Base power decreases as the target's HP decreases. Special Damage Normal Var BP 100%
49 49 49 Perish Song All active Pokemon will faint in 3 turns unless they are switched out. Other Damage Normal N/A N/A
55 55 55 Blizzard Has a 10% chance to freeze the target. During Hail, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. Special Damage Ice 120 70%
Breeding Information
Egg Group Humanshape Humanshape
Approx Steps to Hatch6400
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Meditate Raises the user's Attack by 1 stage. Other Damage Psychic N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Miracle Eye Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Dark-type targets also lose their immunity against Psychic-type moves. Other Damage Psychic N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
HGSS Nasty Plot Raises the user's Special Attack by 2 stages. Other Damage Dark N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Psych Up The user copies all six of the target's current stat modifiers. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
Platinum Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Heal Bell Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. Other Damage Normal N/A N/A
HGSS Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
HGSS Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC | RBY
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 65 240 - 303 271 - 334 240 - 303 271 - 334 240 - 303 271 - 334
Attack 50 94 - 151 122 - 179 105 - 168 136 - 199 115 - 184 149 - 218
Defense 35 67 - 124 95 - 152 75 - 138 106 - 169 82 - 151 116 - 185
Spec. Attack 115 211 - 268 239 - 296 235 - 298 266 - 329 258 - 327 292 - 361
Spec. Defense 95 175 - 232 203 - 260 195 - 258 226 - 289 214 - 283 248 - 317
Speed 95 175 - 232 203 - 260 195 - 258 226 - 289 214 - 283 248 - 317
Total 455 962 - 1310 1133 - 1481 1045 - 1423 1231 - 1609 1123 - 1531 1324 - 1732
Other Stats:
Base Experience 137
Growth Curve Normal
Max Experience at Lv100 1,000,000
EVs Awarded (RSE, FRLG and DPP) Spec. Attack +2
Base Happiness 70
Capture Rate 45

 

 

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