#123 Scyther   

LearnsetsRBY | GSC | RSE and FRLG | DPP
RSE and FRLG Learnsets:Sorted by Attack Name (Ascending)
Method Sort Ascending Sort DescendingAttack Sort Ascending Sort DescendingEffectType Sort Ascending Sort DescendingPP Sort Ascending Sort DescendingPwr Sort Ascending Sort DescendingAcc Sort Ascending Sort Descending
Gen3 TM40 Aerial Ace Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Flying 20 60 100%
Level Up Agility Raises the user's Speed by 2 stages. Psychic 30 N/A N/A
Gen3 TM45 Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Egg (From RSE and FRLG) Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative), as well as confusion, Focus Energy, Ingrain, Stockpiles, Perish Song count, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Normal 40 N/A N/A
Tutor (From Emerald and FRLG) Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Fighting 20 Var Dmg 100%
Gen3 HM01 Cut Damages the target. Normal 30 50 95%
Level Up Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Tutor (From Emerald and FRLG) Double-edge The user receives 1/3 recoil damage. Normal 15 120 100%
Tutor (From Emerald) Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Gen3 TM42 Facade Power doubles if the user is inflicted with burn, paralysis or poison. Normal 20 70 100%
Level Up False Swipe Leaves the target with at least 1 HP. Normal 40 40 100%
Level Up Focus Energy Raises the user's chance for a Critical Hit by one domain. Normal 30 N/A N/A
Gen3 TM21 Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
Level Up Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, or if the user selects another move, base power will be reset to 10 BP on the next turn. Bug 20 10 95%
Gen3 TM10 Hidden Power Varies in power and type depending on the user's IVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Gen3 TM15 Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Normal 5 150 90%
Level Up Leer Lowers the target's Defense by 1 stage. Normal 30 N/A 100%
Egg (From RSE and FRLG) Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Psychic 30 N/A N/A
Tutor (From Emerald and FRLG) Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Normal 10 N/A 100%
Gen3 TM17 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Level Up Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. Dark 20 40 100%
Level Up Quick Attack Usually goes first. Normal 30 40 100%
Gen3 TM18 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. Water 5 N/A N/A
Egg (From RSE and FRLG) Razor Wind The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Has a high critical hit ratio. Normal 10 80 100%
Gen3 TM44 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Psychic 10 N/A N/A
Gen3 TM27 Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Egg (From RSE and FRLG) Reversal Base power increases as the user's HP decreases. Fighting 15 Var BP 100%
Gen3 HM06 Rock Smash Has a 50% chance to lower the target's Defense by 1 stage. Fighting 15 20 100%
Egg (From RSE and FRLG) Safeguard Protects the user's entire team from status conditions for five turns. Normal 25 N/A N/A
Gen3 TM43 Secret Power This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles and very shallow water), its Attack may be lowered by 1 stage while surfing on river or ocean water, its Defense may be lowered by 1 stage while diving underwater, its Speed may be lowered by 1 stage while surfing on pond water, its Accuracy may be lowered by 1 stage on beach and desert sand, it may flinch in caves, it may become confused on rocky outdoor terrain, it may be poisoned on ashy terrain and it may become paralyzed everywhere else (including link battles). Normal 20 70 100%
Egg (From RSE and FRLG) Silver Wind Has a 10% chance to raise all of the user's stats by 1 stage. Bug 5 60 100%
Level Up Slash Has a high critical hit ratio. Normal 20 70 100%
Tutor (From Emerald) Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
Tutor (From Emerald) Snore Has a 30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
Gen3 TM47 Steel Wing Has a 10% chance to raise the user's Defense by 1 stage. Steel 25 70 95%
Tutor (From Emerald and FRLG) Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
Gen3 TM11 Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. Fire 5 N/A N/A
Tutor (From Emerald) Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
Tutor (From Emerald) Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Normal 20 60 100%
Level Up Swords Dance Raises the user's Attack by 2 stages. Normal 30 N/A N/A
Gen3 TM46 Thief Steals the target's held item unless the user is already holding an item or the target has Sticky Hold. Dark 10 40 100%
Gen3 TM06 Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. Poison 10 N/A 85%
Level Up Wing Attack Damages the target. Flying 35 60 100%

Total: 43 attacks

 

 

Affiliates

PokeDream   Gengar and Haunter's Pokemon Dungeon   PokeZam   Seafoam Island   GTS Plus

Legal Stuff