| Level Up |
Agility |
Raises the user's Speed by 2 stages. |
Psychic |
30 |
N/A |
N/A |
| Gen1 TM34 |
Bide |
The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. |
Normal |
10 |
Var Dmg |
100% |
| Egg (Traded from GSC) |
Counter |
Almost always goes last; if an opponent strikes with a Normal- or Fighting-type attack before the user's turn, the user retaliates for twice the damage it had endured. |
Fighting |
20 |
Var Dmg |
100% |
| Gen1 HM01 |
Cut |
Damages the target. |
Normal |
30 |
50 |
95% |
| Level Up |
Double Team |
Raises the user's Evasion by 1 stage. |
Normal |
15 |
N/A |
N/A |
| Gen1 TM10 |
Double-edge |
The user receives 1/4 recoil damage. |
Normal |
15 |
100 |
100% |
| Level Up |
Focus Energy |
Decreases Critical Hit ratio in-game, but raises it in Pokemon Stadium. |
Normal |
30 |
N/A |
N/A |
| Gen2 TM02 |
Headbutt |
Has a ~30% chance to make the target flinch. |
Normal |
15 |
70 |
100% |
| Gen1 TM15 |
Hyper Beam |
In Stadium, the user becomes uncontrollable during its next turn. Otherwise, the user attacks on turn one but it doesn't recharge on turn two if it KOs the target, breaks its Substitute or misses entirely. |
Normal |
5 |
150 |
90% |
| Level Up |
Leer |
Lowers the target's Defense by 1 stage. |
Normal |
30 |
N/A |
100% |
| Egg (Traded from GSC) |
Light Screen |
The user receives 1/2 damage from Special attacks until it switches out or either Pokemon uses Haze. |
Psychic |
30 |
N/A |
N/A |
| Gen1 TM31 |
Mimic |
This move is temporarily replaced by one of the target's moves; after one PP is subtracted to use this move, the replacement move will retain Mimic's remaining PP. The user can select any of the target's moves to copy until the end of the battle or until the user switches out. There are no move restrictions on Mimic other than itself and Struggle. However, in a link battle, Mimic will copy one of the target's attacks randomly. |
Normal |
10 |
N/A |
100% |
| Level Up |
Quick Attack |
Usually goes first. |
Normal |
30 |
40 |
100% |
| Gen1 TM20 |
Rage |
The user attacks uncontrollably until it faints or its target faints. During this time, the user's Attack increases by 1 stage for each time it is hit by the target. If this move misses, the user continues to attack but has only a 1/256 chance to land a hit. |
Normal |
20 |
20 |
100% |
| Egg (Traded from GSC) |
Razor Wind |
The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. |
Normal |
10 |
80 |
75% |
| Gen1 TM44 |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns (and then uses a third turn to wake up). However, this move fails if the user's current HP is 511 or 255 HP below its value at full health. |
Psychic |
10 |
N/A |
N/A |
| Gen1 TM40 |
Skull Bash |
The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. |
Normal |
15 |
100 |
100% |
| Level Up |
Slash |
Has a high critical hit ratio. |
Normal |
20 |
70 |
100% |
| Other (Traded from NYCPC) |
Sonicboom |
Always deals 20 points of damage. |
Normal |
20 |
Set |
90% |
| Gen1 TM50 |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon. In-game, the user can still be inflicted with status effects and stat modifiers from other Pokemon, but this is fixed in Pokemon Stadium. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
Normal |
10 |
N/A |
N/A |
| Gen1 TM39 |
Swift |
Ignores Evasion and Accuracy modifiers and will hit Pokemon even if they are in the middle of Fly or Dig. Has a 1-in-256 chance of missing. |
Normal |
20 |
60 |
100% |
| Level Up |
Swords Dance |
Raises the user's Attack by 2 stages. |
Normal |
30 |
N/A |
N/A |
| Gen1 TM09 |
Take Down |
The user receives 1/4 recoil damage. |
Normal |
20 |
90 |
85% |
| Gen1 TM06 |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out or uses Haze. Damage caused by Leech Seed will also increase as Toxic damage increases. |
Poison |
10 |
N/A |
85% |
| Level Up |
Wing Attack |
Damages the target. |
Flying |
35 |
35 |
100% |