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Scyther   

RBY GSC Level-Up Attacks:
RB Y GS C MoveEffectTypePwrAcc
1 1 1 1 Quick Attack Usually goes first. Normal 40 100%
17 17 1 1 Leer Lowers the target's Defense by 1 stage. Normal N/A 100%
20 20 6 6 Focus Energy Raises the user's chance for a Critical Hit by one domain. Normal N/A N/A
- - 12 12 Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. Dark 40 100%
- - 18 18 False Swipe Leaves the target with at least 1 HP. Normal 40 100%
42 42 24 24 Agility Raises the user's Speed by 2 stages. Psychic N/A N/A
- 50 30 30 Wing Attack Damages the target. Flying 60 100%
29 29 36 36 Slash Has a high critical hit ratio. Normal 70 100%
24 24 48 48 Double Team Raises the user's Evasion by 1 stage. Normal N/A N/A
35 35 42 42 Swords Dance Raises the user's Attack by 2 stages. Normal N/A N/A

RSE FRLG DP Level-Up Attacks:
RS E FLDPMoveEffectDamageTypePwrAcc
1 1 1 1 Quick Attack Usually goes first. Physical Damage Normal 40 100%
1 1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
6 6 6 5 Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal N/A N/A
11 11 11 9 Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
16 16 16 13 False Swipe Leaves the target with at least 1 HP. Physical Damage Normal 40 100%
21 21 21 17 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
26 26 26 21 Wing Attack Damages the target. Physical Damage Flying 60 100%
46 46 46 25 Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
31 31 31 29 Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
- - - 33 Razor Wind The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Has a high critical hit ratio. Special Damage Normal 80 100%
41 41 41 37 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
- - - 41 X-Scissor Damages the target. Physical Damage Bug 80 100%
- - - 45 Night Slash Has a high critical hit ratio. Physical Damage Dark 70 100%
- - - 49 Double Hit Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Physical Damage Normal 35 90%
- - - 53 Air Slash Has a 30% chance to make the target flinch. Special Damage Flying 75 95%
36 36 36 57 Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal N/A N/A

Other Games Level-Up Attacks:
XDMoveEffectDamageTypePwrAcc
40 Morning Sun Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Other Damage Normal N/A N/A

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