Invisible Wall: Whenever an attack (including your own) does 30 or more damage to Mr. Mime, prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Meditate
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
10+
Illustrator: Ken Sugimori
Jungle 6/64 (Holographic)
MR. MIME
Basic Pokémon
Hit Points
40
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
Level
28
Poké-POWER
Invisible Wall: Whenever an attack (including your own) does 30 or more damage to Mr. Mime, prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Meditate
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
10+
Illustrator: Ken Sugimori
Jungle 22/64 (Rare)
MR. MIME
Basic Pokémon
Hit Points
40
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
Level
28
Poké-POWER
Invisible Wall: Whenever an attack (including your own) does 30 or more damage to Mr. Mime), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Meditate
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
10+
Illustrator: Ken Sugimori
Base Set 2 27/130 (Rare)
SABRINA'S MR. MIME
Basic Pokémon
Hit Points
50
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
Level
20
Cost
Name
Effect
Power
Sleight of Hand
Choose up to 3 cards from your hand and put them on top of your deck. Then search your deck for that many basic Energy cards. Show those cards to your opponent. then put them into your hand. Shuffle your deck afterward.
Illustrator: Ken Sugimori
Gym Heroes 94/132 (Common)
SABRINA'S MR. MIME
Basic Pokémon
Hit Points
60
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
Level
30
Cost
Name
Effect
Power
Magic Darts
Choose one of your opponent's Pokémon and flip 3 coins. This attack does 10 damage times the number of heads to that Pokémon. Don't apply Weakness and Resistance for this attack.
Illustrator: Ken Sugimori
Gym Challenge 59/132 (Uncommon)
MR. MIME
Basic Pokémon
Hit Points
50
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
ID
C-22-#
Poké-BODY
Energy Barrier: If Mr. Mime would be damaged by an attack, reduce that damage by 10 for each basic Energy card attached to Mr. Mime. The maximum amount of damage that can be reduced by Energy Barrier is 20.
Cost
Name
Effect
Power
Mind Shock
Don't apply Weakness and Resistance.
20
Illustrator: Yukiko Baba
Aquapolis 95/147 (Common)
MR. MIME EX
Basic/ex Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Hit Points
80
Type
Psychic
Weakness
Resistance
Retreat Cost
Level
Poké-BODY
Magic Odds: If Mr. Mime ex would be damaged by an attack, prevent that attack's damage done to Mr. Mime ex if that damage is 10, 30, 50, 70, 90, 110, 130, 150 or 170.
Cost
Name
Effect
Power
Breakdown
Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokémon.
Illustrator: Ryo Ueda
EX FireRed/LeafGreen 110/112 (Ex Holographic)
MR. MIME EX
Basic/ex Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Hit Points
80
Type
Psychic
Weakness
Resistance
Retreat Cost
Level
Poké-BODY
Magic Evens: If Mr. Mime ex would be damaged by an attack, prevent that attack's damage done to Mr. Mime ex if that damage is 20, 40, 60, 80, 100, 120, 140, 160 or 180.
Cost
Name
Effect
Power
Breakdown
Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokémon.