#122 Mr. Mime   

DeckDex
MR. MIME
Basic Pokémon
Hit Points: 40     Type:
WeaknessResistanceRetreat Cost
x2 
Poké-POWER
Invisible Wall: Whenever an attack (including your own) does 30 or more damage to Mr. Mime, prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
CostNameEffectPower
MeditateDoes 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.10+
Illustrator: Ken Sugimori Jungle 6/64 (Holographic)
MR. MIME
Basic Pokémon
Hit Points: 40     Type:
WeaknessResistanceRetreat Cost
x2 
Poké-POWER
Invisible Wall: Whenever an attack (including your own) does 30 or more damage to Mr. Mime, prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
CostNameEffectPower
MeditateDoes 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.10+
Illustrator: Ken Sugimori Jungle 22/64 (Rare)
MR. MIME
Basic Pokémon
Hit Points: 40     Type:
WeaknessResistanceRetreat Cost
x2 
Poké-POWER
Invisible Wall: Whenever an attack (including your own) does 30 or more damage to Mr. Mime), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
CostNameEffectPower
MeditateDoes 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.10+
Illustrator: Ken Sugimori Base Set 2 27/130 (Rare)
SABRINA'S MR. MIME
Basic Pokémon
Hit Points: 50     Type:
WeaknessResistanceRetreat Cost
x2 
CostNameEffectPower
Sleight of HandChoose up to 3 cards from your hand and put them on top of your deck. Then search your deck for that many basic Energy cards. Show those cards to your opponent. then put them into your hand. Shuffle your deck afterward. 
Illustrator: Ken Sugimori Gym Heroes 94/132 (Common)
SABRINA'S MR. MIME
Basic Pokémon
Hit Points: 60     Type:
WeaknessResistanceRetreat Cost
x2 
CostNameEffectPower
Magic DartsChoose one of your opponent's Pokémon and flip 3 coins. This attack does 10 damage times the number of heads to that Pokémon. Don't apply Weakness and Resistance for this attack. 
Illustrator: Ken Sugimori Gym Challenge 59/132 (Uncommon)
MR. MIME
Basic Pokémon
Hit Points: 50     Type:
WeaknessResistanceRetreat Cost
x2 
Poké-BODY
Energy Barrier: If Mr. Mime would be damaged by an attack, reduce that damage by 10 for each basic Energy card attached to Mr. Mime. The maximum amount of damage that can be reduced by Energy Barrier is 20.
CostNameEffectPower
Mind ShockDon't apply Weakness and Resistance.20
Illustrator: Yukiko Baba Aquapolis 95/147 (Common)
MR. MIME EX
Basic/ex Pokémon
Hit Points: 80     Type:
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
WeaknessResistanceRetreat Cost
  
Poké-BODY
Magic Odds: If Mr. Mime ex would be damaged by an attack, prevent that attack's damage done to Mr. Mime ex if that damage is 10, 30, 50, 70, 90, 110, 130, 150 or 170.
CostNameEffectPower
BreakdownCount the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokémon. 
Illustrator: Ryo Ueda EX Fire Red and Leaf Green 110/112 (Ex Holographic)
MR. MIME EX
Basic/ex Pokémon
Hit Points: 80     Type:
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
WeaknessResistanceRetreat Cost
  
Poké-BODY
Magic Evens: If Mr. Mime ex would be damaged by an attack, prevent that attack's damage done to Mr. Mime ex if that damage is 20, 40, 60, 80, 100, 120, 140, 160 or 180.
CostNameEffectPower
BreakdownCount the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokémon. 
Illustrator: Ryo Ueda EX Fire Red and Leaf Green 111/112 (Ex Holographic)
MR. MIME
Basic Pokémon
Hit Points: 70     Type:
WeaknessResistanceRetreat Cost
+20 
Poké-BODY
Airy Wall: If your opponent's Pokémon that has 2 or less Energy cards attached to it attacks Mr. Mime, prevent all damage done to Mr. Mime from that attack. If Mime Jr. is anywhere under Mr. Mime, prevent all effects of that attack, including damage, done to Mr. Mime.
CostNameEffectPower
Trick PlayPut a coin next to your Active Pokémon without showing your opponent and cover it with your hand. Your opponent guesses if the coin is heads or tails. If he or she is wrong, this attack does 50 damage to the Defending Pokémon. If he or she is right, Mr. Mime does 20 damage to itself, and this attack's damage isn't affected by Weakness and Resistance. 
Illustrator: Kagemaru Himeno Mysterious Treasures 30/123 (Rare)
MR. MIME
Basic Pokémon/Elite Four's Pokémon (Lucian)
Hit Points: 70     Type:
WeaknessResistanceRetreat Cost
x2 
CostNameEffectPower
Magic HealFlip 3 coins. Remove a number of damage counters equal to the number of heads from your Pokémon in any way you like. 
Barrier AttackDuring your opponent's next turn, any damage done to Mr. Mime by attacks is reduced by 10 (after applying Weakness and Resistance).30
Illustrator: Mitsuhiro Arita Rising Rivals 28/111 (Rare)
MR. MIME
Basic Pokémon
Hit Points: 70     Type:
WeaknessResistanceRetreat Cost
  
CostNameEffectPower
Desperate SlapIf Mr. Mime already has 5 or more damage counters on it, this attack does 20 damage plus 40 more damage.20+
Illustrator: Kouki Saitou Supreme Victors 37/147 (Rare)

 

 

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