#122 Mr. Mime   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
122 156 280 -
Names:
English Japanese German French
Mr. Mime Bariyaado Pantimos M.mime
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Barrier
Type: Psychic
Habitat: Urban
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 4ft 3in Metric: 1.3m
Weight:
Imperial: 120.2lbs Metric: 54.5kg
Colour: Pink
Abilities:
RSE and FRLGSoundproof:
This Pokemon is immune to the effects of the sound-related moves Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Sing, Sonicboom, Supersonic, Screech, Snore and Uproar.
DPPFilter:
This Pokemon receives one-fourth reduced damage from Super Effective attacks.
DPPSoundproof:
This Pokemon is immune to the effects of the sound-related moves Bug Buzz, Chatter, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Roar of Time, Sing, Sonicboom, Supersonic, Screech, Snore and Uproar.
Weaknesses:
Bug (x2) - Without Filter
Bug (x1.5) - With Filter
Dark (x2) - Without Filter
Dark (x1.5) - With Filter
Ghost (x2) - Without Filter
Ghost (x1.5) - With Filter
Resistances:
Fighting (x0.5)
Psychic (x0.5)
Immunities:
No immunities
Evolution Line:

Mime Jr.
Level up with attack Mimic

Mr. Mime
Breed with Odd Incense
Items Held:
GSC (RBY Tradeback)Bitter Berry -
RSE (Wild)Leppa Berry 5%-
DPP (Wild)Leppa Berry 5%-
HGSS (Wild)Leppa Berry 5%-
Pokedex Entries:
RedIf interrupted while it is miming, it will slap around the offender with its broad hands.
Blue
YellowAlways practices its pantomime act. It makes enemies believe something exists that really doesn't.
GoldA skilled mime from birth, it gains the ability to create invisible objects as it matures.
SilverIts fingertips emit a peculiar force field that hardens air to create an actual wall.
CrystalIt uses the mysterious power it has in its fingers to solidify air into an invisible wall.
RubyMR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire
EmeraldA MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRedIt is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreenIf interrupted while it is miming, it will slap around the offender with its broad hands.
DiamondIt is a pantomime expert that can create invisible but solid walls using miming gestures.
PearlEmanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
PlatinumIt shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Stadium 1It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
Stadium 2A skilled mime from birth, it gains the ability to create invisible objects as it matures.
LocationsAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Route 218 [Level 29 - 30] Morning Day Night Walk
Walk
15%
Route 222 [Level 41 - 42] Morning Day Night Walk
Walk
15%
Pearl Evolve Mime Jr. Morning Day Night Evolve
Evolve
-
Platinum Route 218 [Level 29 - 31] Morning Day Night Walk
Walk
25%
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Route 21 [Level 28] Morning Night Walk
Walk
5%
Route 21 [Level 28 - 30] Day Walk
Walk
10%
Celadon City - Game Corner (3333 coins)   Purchase
Purchase
-
SoulSilver Route 21 [Level 28] Morning Night Walk
Walk
5%
Route 21 [Level 28 - 30] Day Walk
Walk
10%
Celadon City - Game Corner (3333 coins)   Purchase
Purchase
-
Other Locations:
VersionArea
Pokemon XDCipher Admin Gorigan (Citadark Isle)
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Barrier Raises the user's Defense by 2 stages. Other Damage Psychic N/A N/A
1 1 1 Power Swap The user swaps Attack and Special Attack modifiers with its target. Other Damage Psychic N/A N/A
1 1 1 Guard Swap The user swaps Defense and Special Defense modifiers with its target. Other Damage Psychic N/A N/A
1 1 1 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
1 1 1 Magical Leaf Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Grass 60 100%
4 4 4 Copycat The user performs the battle's last successful move. This move could be from the current opponent, a previous opponent, a teammate or even another move from the user's own moveset. This move fails if no Pokemon has used a move yet. Copycat cannot copy itself. Other Damage Normal Copy N/A
8 8 8 Meditate Raises the user's Attack by 1 stage. Other Damage Psychic N/A N/A
11 11 11 Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. Other Damage Normal N/A 100%
15 15 15 DoubleSlap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
18 18 18 Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Other Damage Normal N/A N/A
22 22 22 Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
22 22 22 Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
25 25 25 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
29 29 29 Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Other Damage Normal N/A N/A
32 32 32 Recycle The user's lost item is recovered. Items lost to Bug Bite, Fling, Natural Gift and Pluck will be recovered if the user of Recycle was the item's original holder; items lost to Trick, Switcheroo, Thief, Covet or Knock Off cannot be recovered. Other Damage Normal N/A N/A
36 36 36 Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
39 39 39 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
43 43 43 Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
46 46 46 Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A
50 50 50 Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A
Breeding Information
Egg Group Humanshape Humanshape
Approx Steps to Hatch6400
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Hypnosis Puts the target to sleep. Other Damage Psychic N/A 70%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
HGSS Nasty Plot Raises the user's Special Attack by 2 stages. Other Damage Dark N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Psych Up The user copies all six of the target's current stat modifiers. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Teeter Dance Each active Pokemon, except the user, becomes confused. Other Damage Normal N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Wake-Up Slap If the target is asleep, power is doubled but the target will awaken. Physical Damage Fighting 60 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Platinum Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
Platinum Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
Platinum Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
HGSS Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC | RBY
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 40 190 - 253 221 - 284 190 - 253 221 - 284 190 - 253 221 - 284
Attack 45 85 - 142 113 - 170 95 - 158 126 - 189 104 - 173 138 - 207
Defense 65 121 - 178 149 - 206 135 - 198 166 - 229 148 - 217 182 - 251
Spec. Attack 100 184 - 241 212 - 269 205 - 268 236 - 299 225 - 294 259 - 328
Spec. Defense 120 220 - 277 248 - 305 245 - 308 276 - 339 269 - 338 303 - 372
Speed 90 166 - 223 194 - 251 185 - 248 216 - 279 203 - 272 237 - 306
Total 460 966 - 1314 1137 - 1485 1055 - 1433 1241 - 1619 1139 - 1547 1340 - 1748
Other Stats:
Base Experience 136
Growth Curve Normal
Max Experience at Lv100 1,000,000
EVs Awarded (RSE, FRLG and DPP) Spec. Defense +2
Base Happiness 70
Capture Rate 45

 

 

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