Show All
General Info
Locations
Level-Up Attacks
Breeding Info
Tutored Moves
TM/HM Moves
Stats
SideDex
Picdex
Learnsets
Movesets
Deck Dex
-------- Psydex Search Unown Dex Game Sprites TechDex TechDex Search -------- Tools Attack Type Analyzer Damage Calculator IV Calculator DV Calculator Hidden Power Pokemon Comparer Stat Calculator Type Analyzer -------- Training Guides Double Battles EV Training Movesets Pokemon Battle Roles Trainer's Guide --------
Psylab Psylab Index Abilities List -Pick Up- Attacks List Attack Priority Breeding Hidden Numbers -Deter Values- -Effort Values- -Experience- -Gender Values- -Happiness- Natures Guide Pokerus Shiny Pokemon Stats Guide Status Effects Guide Types Explanation --------
Pearl Diamond Platinum
FireRed LeafGreen
Ruby Sapphire Emerald
Gold Silver Crystal
Red Blue Yellow
Other Games
Anime
Trading Card Game

Mr. Mime   

General Information
Regular Form Shiny Form
National Dex Number:
122
Sinnoh Dex Number:
095 
Hoenn Dex Number:
280 
Johto Dex Number:
156 
English Name:
Mr. Mime
Japanese Name:
Bariyaado
Species:
Barrier
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Psychic
Habitat:
Urban
Height:
4ft 3in1.3 m
Weight:
120.2 lbs54.5 kg
Colour:
Pink

Abilities:
RSE & FRLGSoundproof:
The following sound moves have no effect: Bug Buzz, Chatter, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Sing, Supersonic, Screech, Snore, Uproar
Diamond & PearlSoundproof:
The following sound moves have no effect: Bug Buzz, Chatter, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Sing, Supersonic, Screech, Snore, Uproar
Diamond & PearlFilter:
Damage is reduced from super-effective attacks by one-fourth.

Toggle Ability Options:    Soundproof    Filter

Weaknesses:
Bug (x2)
Ghost (x2)
Dark (x2)
Resistances:
Fighting (x0.5)
Psychic (x0.5)
Immunities:
No immunities

Evolution Line:

Mime Jr.
Level up with attack Mimic

Mr. Mime

Items Held:
Version Items
GSC (Tradeback)Bitter Berry -
RSE (Wild)Leppa Berry 5%-
DP (Wild)Leppa Berry 5%-

Pokedex Entries:
RedIf interrupted while it is miming, it will slap around the offender with its broad hands.
Blue
YellowAlways practices its pantomime act. It makes enemies believe something exists that really doesn't.
GoldA skilled mime from birth, it gains the ability to create invisible objects as it matures.
SilverIts fingertips emit a peculiar force field that hardens air to create an actual wall.
CrystalIt uses the mysterious power it has in its fingers to solidify air into an invisible wall.
RubyMR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire
EmeraldA MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRedIt is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreenIf interrupted while it is miming, it will slap around the offender with its broad hands.
DiamondIt is a pantomime expert that can create invisible but solid walls using miming gestures.
PearlEmanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Stadium 1It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
Stadium 2A skilled mime from birth, it gains the ability to create invisible objects as it matures.

LocationsAll | DP | RSE/FRLG | GSC | RBY
Options:Insertion
Time
DP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Diamond Route 218 Walk
Walk
15%
Route 222 Walk
Walk
15%

DP Special Locations:
VersionAreaMethodFrequency
Pearl Evolve Mime Jr. Evolve
Evolve
-

Other Locations:
VersionArea
XDCipher Admin Gorigan (Citadark Isle)

Level-Up AttacksAll | DP | RSE/FRLG | GSC | RBY
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Barrier Raises the user's Defense by 2 stages. Other Damage Psychic N/A N/A
1   Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
1   Magical Leaf Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Grass 60 100%
1   Power Swap The user swaps Attack and Special Attack modifiers with its target. Other Damage Psychic N/A N/A
1   Guard Swap The user swaps Defense and Special Defense modifiers with its target. Other Damage Psychic N/A N/A
4   Copycat The user performs the battle's last successful move. This move could be from the current opponent, a previous opponent, a teammate or even another move from the user's own moveset. This move fails if no Pokemon has used a move yet. Copycat cannot copy itself. Other Damage Normal Copy N/A
8   Meditate Raises the user's Attack by 1 stage. Other Damage Psychic N/A N/A
11   Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. Other Damage Normal N/A 100%
15   DoubleSlap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
18   Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Other Damage Normal N/A N/A
22   Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
22   Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
25   Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
29   Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Other Damage Normal N/A N/A
32   Recycle The user's lost item is recovered. Items lost to Bug Bite, Fling, Natural Gift and Pluck will be recovered if the user of Recycle was the item's original holder; items lost to Trick, Switcheroo, Thief, Covet or Knock Off cannot be recovered. Other Damage Normal N/A N/A
36   Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
39   Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
43   Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
46   Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A
50   Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
43 Follow Me Almost always goes first. For the rest of the turn, all attacks from the opponent's team that target the user's team are redirected toward the user. In double battles, the user's teammate will not be protected from attacks that have more than one intended target. Normal N/A N/A

Breeding Information
Egg Group: Humanshape