#119 Seaking   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Water Sport All Fire-type moves are 50% weaker until the user switches out. Other Damage Water N/A N/A
1 1 1 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Peck Damages the target. Physical Damage Flying 35 100%
1 1 1 Poison Jab Has a 30% chance to poison the target. Physical Damage Poison 80 100%
7 7 7 Supersonic Confuses the target. Other Damage Normal N/A 55%
11 11 11 Horn Attack Damages the target. Physical Damage Normal 65 100%
17 17 17 Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
21 21 21 Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
27 27 27 Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
31 31 31 Fury Attack Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
40 40 40 Waterfall Has a 20% chance to make the target flinch. Physical Damage Water 80 100%
47 47 47 Horn Drill The target faints; doesn't work on higher-leveled Pokemon. Physical Damage Normal KO 30%
56 56 56 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
63 63 63 Megahorn Damages the target. Physical Damage Bug 120 85%

 

 

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