#115 Kangaskhan   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Comet Punch Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 85%
7 7 7 Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
10 10 10 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
13 13 13 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
19 19 19 Mega Punch Damages the target. Physical Damage Normal 80 85%
22 22 22 Rage The user's Attack rises by 1 stage if attacked before its next move. Physical Damage Normal 20 100%
25 25 25 Dizzy Punch Has a 20% chance to confuse the target. Physical Damage Normal 70 100%
31 31 31 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
34 34 34 Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Other Damage Normal N/A N/A
37 37 37 Outrage The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Dragon 120 100%
43 43 43 Double Hit Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Physical Damage Normal 35 90%
46 46 46 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
49 49 49 Reversal Base power increases as the user's HP decreases. Physical Damage Fighting Var BP 100%

 

 

Affiliates

PokeDream   Gengar and Haunter's Pokemon Dungeon   PokeZam   Seafoam Island   GTS Plus

Legal Stuff