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Rhyhorn   

Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Crystal Flamethrower Has a ~10% chance to burn the target. Special Damage Fire 95 100%
Crystal Ice Beam Has a ~10% chance to freeze the target. Special Damage Ice 95 100%
Crystal Thunderbolt Has a ~10% chance to paralyze the target. Special Damage Electric 95 100%
FRLG & Emerald Body Slam Has a 30% chance to paralyze the target. Physical Damage Normal 85 100%
FRLG & Emerald Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
FRLG & Emerald Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
FRLG & Emerald Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Other Damage Normal N/A 100%
FRLG & Emerald Rock Slide Has a 30% chance to make the target flinch. Physical Damage Rock 75 90%
FRLG & Emerald Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Other Damage Normal N/A N/A
FRLG & Emerald Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal N/A N/A
Emerald Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Other Damage Normal N/A N/A
Emerald Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Emerald Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Emerald Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Emerald Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Other Damage Normal Copy N/A
Emerald Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Emerald Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal N/A 90%

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