Show All
General Info
Locations
Level-Up Attacks
Breeding Info
Tutored Moves
TM/HM Moves
Stats
SideDex
Picdex
Learnsets
Movesets
Deck Dex
-------- Psydex Search Unown Dex Game Sprites TechDex TechDex Search -------- Tools Attack Type Analyzer Damage Calculator IV Calculator DV Calculator Hidden Power Pokemon Comparer Stat Calculator Type Analyzer -------- Training Guides Double Battles EV Training Movesets Pokemon Battle Roles Trainer's Guide --------
Psylab Psylab Index Abilities List -Pick Up- Attacks List Attack Priority Breeding Hidden Numbers -Deter Values- -Effort Values- -Experience- -Gender Values- -Happiness- Natures Guide Pokerus Shiny Pokemon Stats Guide Status Effects Guide Types Explanation --------
Pearl Diamond Platinum
FireRed LeafGreen
Ruby Sapphire Emerald
Gold Silver Crystal
Red Blue Yellow
Other Games
Anime
Trading Card Game

Hitmonchan   

General Information
Regular Form Shiny Form
National Dex Number:
107
Sinnoh Dex Number:
Hoenn Dex Number:
275 
Johto Dex Number:
145 
English Name:
Hitmonchan
Japanese Name:
Ebiwarer
Species:
Punching
Footprint
Cry
Body Style
Gender Ratio:
Male: 100%Female: 0%
Type:
Fighting
Habitat:
Urban
Height:
4ft 7in1.4 m
Weight:
110.7 lbs50.2 kg
Colour:
Brown

Abilities:
RSE & FRLGKeen Eye:
Pokemon's Accuracy cannot be reduced by the opponent. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of low-levelled wild Pokemon battles decreases.
Diamond & PearlKeen Eye:
Pokemon's Accuracy cannot be reduced by the opponent. [Field Action] If this Pokemon is in the lead spot, the rate of low-levelled wild Pokemon battles decreases.
Diamond & PearlIron Fist:
The power of the attacks Comet, Mach, Bullet, Thunder, Ice, Fire, Mega, Focus and Drain Punch, as well as Sky Uppercut, are increased by 20%.

Weaknesses:
Flying (x2)
Psychic (x2)
Resistances:
Bug (x0.5)
Rock (x0.5)
Dark (x0.5)
Immunities:
No immunities

Evolution Line:

Tyrogue
Defense > Attack at lv20

Hitmonchan

Items Held:
Version Items
GSC (Tradeback)Bitter Berry -

Pokedex Entries:
RedWhile apparently doing nothing, it fires punches in lightning fast volleys that are impossible to see.
Blue
YellowPunches in corkscrew fashion. It can punch its way through a concrete wall in the same way as a drill.
GoldIts punches slice the air. However, it seems to need a short break after fighting for three minutes.
SilverIts punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.
CrystalTo increase the strength of all its punch moves, it spins its arms just before making contact.
RubyHITMONCHAN is said to possess the spirit of a boxer who had been working towards a world championship. This POKéMON has an indomitable spirit and will never give up in the face of adversity.
Sapphire
EmeraldA HITMONCHAN is said to possess the spirit of a boxer who aimed to become the world champion. Having an indomitable spirit means that it will never give up.
FireRedThe spirit of a pro boxer has infused this POKéMON. It throws punches that are faster than a bullet train.
LeafGreenWhile apparently doing nothing, it fires punches in lightning fast volleys that are impossible to see.
DiamondThe arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.
Pearl
Stadium 1Adept at punching invisibly quick at bullet-train speed. It takes a break every three minutes as it moves around.
Stadium 2Its punches slice the air. However, it seems to need a short break after fighting for three minutes.
TCGHitmonchan: Its punches are blindingly fast, but it can only fight for three minutes before tiring and needing to rest.

LocationsAll | DPP | RSE/FRLG | GSC | RBY
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Evolve Tyrogue Evolve
Evolve
-
Pearl Evolve Tyrogue Evolve
Evolve
-

Other Locations:
VersionArea
XDCipher Peon Korbon (Citadark Isle)

Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Revenge Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. Physical Damage Fighting 60 100%
1 1 Comet Punch Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 85%
6 6 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
11 11 Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
16 16 Mach Punch Usually goes first. Physical Damage Fighting 40 100%
16 16 Bullet Punch Usually goes first. Physical Damage Steel 40 100%
21 21 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
26 26 Vacuum Wave Usually goes first. Special Damage Fighting 40 100%
31 31 Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
31 31 Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
31 31 ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
36 36 Sky Uppercut Also hits targets in mid-air via Fly or Bounce. Physical Damage Fighting 85 90%
41 41 Mega Punch Damages the target. Physical Damage Normal 80 85%
46 46 Detect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Detect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Fighting N/A N/A
51 51 Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
56 56 Close Combat Lowers the user's Defense and Special Defense by 1 stage. Physical Damage Fighting 120 100%

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
38 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Normal N/A N/A

Breeding Information
Egg Group: Humanshape
Steps to Hatch:6400 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC