#106 Hitmonlee   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Revenge Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. Physical Damage Fighting 60 100%
1 1 1 Double Kick Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Physical Damage Fighting 30 100%
5 5 5 Meditate Raises the user's Attack by 1 stage. Other Damage Psychic N/A N/A
9 9 9 Rolling Kick Has a 30% chance to make the target flinch. Physical Damage Fighting 60 85%
13 13 13 Jump Kick If this attack misses the target, the user receives 1/8 "recoil" damage of what it would have inflicted. Physical Damage Fighting 85 95%
17 17 17 Brick Break Reflect and Light Screen are removed from the target's field even if the attack misses or the target is a Ghost-type. Physical Damage Fighting 75 100%
21 21 21 Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal N/A N/A
25 25 25 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
29 29 29 Hi Jump Kick If this attack misses the target, the user receives 1/8 "recoil" damage of what it would have inflicted. Physical Damage Fighting 100 90%
33 33 33 Mind Reader This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Mind Reader fails against Pokemon in the middle of using Protect, Detect, Dig Fly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait. Other Damage Normal N/A N/A
37 37 37 Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
41 41 41 Blaze Kick Has a high critical hit ratio and a 10% chance to burn the target. Physical Damage Fire 85 90%
45 45 45 Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Other Damage Normal N/A N/A
49 49 49 Mega Kick Damages the target. Physical Damage Normal 120 75%
53 53 53 Close Combat Lowers the user's Defense and Special Defense by 1 stage. Physical Damage Fighting 120 100%
57 57 57 Reversal Base power increases as the user's HP decreases. Physical Damage Fighting Var BP 100%

 

 

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