#105 Marowak   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
3 3 3 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
7 7 7 Bone Club Has a 10% chance to make the target flinch. Physical Damage Ground 65 85%
11 11 11 Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
13 13 13 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
17 17 17 Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal N/A N/A
21 21 21 Bonemerang Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Physical Damage Ground 50 90%
23 23 23 Rage The user's Attack rises by 1 stage if attacked before its next move. Physical Damage Normal 20 100%
27 27 27 False Swipe Leaves the target with at least 1 HP. Physical Damage Normal 40 100%
33 33 33 Thrash The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Normal 90 100%
37 37 37 Fling The user's held item is thrown at the target. Base power and additional effects vary depending on the thrown item. Note that the target will instantly benefit from the effects of thrown berries. The held item is gone for the rest of the battle unless Recycle is used; the item will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Dark Var BP 100%
43 43 43 Bone Rush Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Ground 25 80%
49 49 49 Endeavor Inflicts damage equal to the target's current HP - the user's current HP. Physical Damage Normal Var Dmg 100%
53 53 53 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%

 

 

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