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Voltorb   

Tutored MovesAll | DPP | RSE/FRLG | GSC
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
Platinum Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%

Other Moves
Other Moves:
VersionMoveEffectTypePwrAcc
NYC PC Agility Raises the user's Speed by 2 stages. Psychic N/A N/A
XD Refresh The user recovers from burn, poison and paralysis. Normal N/A N/A

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