#100 Voltorb   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Charge Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. Other Damage Electric N/A N/A
5 5 5 Tackle Damages the target. Physical Damage Normal 35 95%
8 8 8 SonicBoom Always deals 20 points of damage. Special Damage Normal Set 90%
12 12 12 Spark Has a 30% chance to paralyze the target. Physical Damage Electric 65 100%
15 15 15 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
19 19 19 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
22 22 22 Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
26 26 26 Charge Beam Has a 70% chance to raise the user's Special Attack by 1 stage. Special Damage Electric 50 90%
29 29 29 Selfdestruct The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Physical Damage Normal 200 100%
33 33 33 Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
36 36 36 Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
40 40 40 Gyro Ball Power is determined from the speeds of the user and the target; stat modifiers are taken into account. Max power, 150 BP, is achieved when the user is much slower than the target. Physical Damage Steel Var BP 100%
43 43 43 Explosion The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Physical Damage Normal 250 100%
47 47 47 Mirror Coat Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate. Special Damage Psychic Var Dmg 100%

 

 

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