| 1 |
1 |
1 |
Mud Sport |
All Electric-type moves are 50% weaker until the user switches out. |
 |
Ground |
N/A |
N/A |
| 1 |
1 |
1 |
Bubble |
Has a 10% chance to lower the target's Speed by 1 stage. |
 |
Water |
20 |
100% |
| 5 |
5 |
5 |
Vicegrip |
Damages the target. |
 |
Normal |
55 |
100% |
| 9 |
9 |
9 |
Leer |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 11 |
11 |
11 |
Harden |
Raises the user's Defense by 1 stage. |
 |
Normal |
N/A |
N/A |
| 15 |
15 |
15 |
BubbleBeam |
Has a 10% chance to lower the target's Speed by 1 stage. |
 |
Water |
65 |
100% |
| 19 |
19 |
19 |
Mud Shot |
Lowers the target's Speed by 1 stage. |
 |
Ground |
55 |
95% |
| 21 |
21 |
21 |
Metal Claw |
Has a 10% chance to raise the user's Attack by 1 stage. |
 |
Steel |
50 |
95% |
| 25 |
25 |
25 |
Stomp |
Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. |
 |
Normal |
65 |
100% |
| 32 |
32 |
32 |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. |
 |
Normal |
N/A |
N/A |
| 37 |
37 |
37 |
Guillotine |
The target faints; doesn't work on higher-leveled Pokemon. |
 |
Normal |
KO |
30% |
| 44 |
44 |
44 |
Slam |
Damages the target. |
 |
Normal |
80 |
75% |
| 51 |
51 |
51 |
Brine |
Base power doubles if the target is at least 50% below full health. |
 |
Water |
65 |
100% |
| 56 |
56 |
56 |
Crabhammer |
Has a high critical hit ratio. |
 |
Water |
90 |
85% |
| 63 |
63 |
63 |
Flail |
Base power increases as the user's HP decreases. |
 |
Normal |
Var BP |
100% |