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Kingler   

Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Mud Sport All Electric-type moves are 50% weaker until the user switches out. Other Damage Ground N/A N/A
1 1 Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
5 5 Vicegrip Damages the target. Physical Damage Normal 55 100%
9 9 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
11 11 Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
15 15 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
19 19 Mud Shot Lowers the target's Speed by 1 stage. Special Damage Ground 55 95%
21 21 Metal Claw Has a 10% chance to raise the user's Attack by 1 stage. Physical Damage Steel 50 95%
25 25 Stomp Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. Physical Damage Normal 65 100%
32 32 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
37 37 Guillotine The target faints; doesn't work on higher-leveled Pokemon. Physical Damage Normal KO 30%
44 44 Slam Damages the target. Physical Damage Normal 80 75%
51 51 Brine Base power doubles if the target is at least 50% below full health. Special Damage Water 65 100%
56 56 Crabhammer Has a high critical hit ratio. Physical Damage Water 90 85%
63 63 Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%

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