Look at up to 3 cards from the top of either player's deck and rearrange them as you like.
Dark Mind
If your opponent has any Benched Pokémon, choose one of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
30
Illustrator: Ken Sugimori
Fossil 8/62 (Holographic)
HYPNO
Evolves from Drowzee (Stage 1)
Hit Points
90
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
Level
36
Cost
Name
Effect
Power
Prophecy
Look at up to 3 cards from the top of either player's deck and rearrange them as you like.
Dark Mind
If your opponent has any Benched Pokémon, choose one of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
30
Illustrator: Ken Sugimori
Fossil 23/62 (Rare)
DARK HYPNO
Evolves from Drowzee (Stage 1)
Hit Points
60
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
Level
26
Cost
Name
Effect
Power
Psypunch
20
Bench Manipulation
Your opponent flips a number of coins equal to the number of Pokémon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness or Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
20x
Illustrator: Kagemaru Himeno
Team Rocket 9/82 (Holographic)
DARK HYPNO
Evolves from Drowzee (Stage 1)
Hit Points
60
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
Level
26
Cost
Name
Effect
Power
Psypunch
20
Bench Manipulation
Your opponent flips a number of coins equal to the number of Pokémon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness or Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
20x
Illustrator: Kagemaru Himeno
Team Rocket 26/82 (Rare)
HYPNO
Evolves from Drowzee (Stage 1)
Hit Points
90
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
Level
36
Cost
Name
Effect
Power
Prophecy
Look at up to 3 cards from the top of either player's deck and rearrange them as you like.
Dark Mind
If your opponent has any Benched Pokémon, choose one of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
30
Illustrator: Ken Sugimori
Legendary Collection 25/110 (Rare)
SABRINA'S HYPNO
Evolves from Sabrina's Drowzee (Stage 1)
Hit Points
70
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
Level
31
Cost
Name
Effect
Power
Invigorate
Choose 1 Basic Pokémon in any player's discard pile. Put it onto that player's Bench. Put a number of damage counters on that Pokémon equal to half its HP (rounded down to the nearest 10). (You can't put a Pokémon on a Bench that's full.)
Pendulum Curse
Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 20 damage times the number of heads.
20x
Illustrator: Ken Sugimori
Gym Challenge 56/132 (Uncommon)
HYPNO
Evolves from Drowzee (Stage 1)
Hit Points
80
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
ID
C-69-#
Poké-POWER
Sleep Pendulum: Once during your turn (before your attack), if Hypno is your Active Pokémon, you may make the Defending Pokémon Asleep. This power can't be used if Hypno is affected by a Special Condition.
Cost
Name
Effect
Power
Spiral Aura
If the Defending Pokémon isn't Knocked Out by the damage from this attack, you may choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it.
30
Illustrator: Mitsuhiro Arita
Aquapolis H12/H32 (Holographic)
HYPNO
Evolves from Drowzee (Stage 1)
Hit Points
80
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
ID
C-69-#
Poké-POWER
Sleep Pendulum: Once during your turn (before your attack), if Hypno is your Active Pokémon, you may make the Defending Pokémon Asleep. This power can't be used if Hypno is affected by a Special Condition.
Cost
Name
Effect
Power
Spiral Aura
If the Defending Pokémon isn't Knocked Out by the damage from this attack, you may choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it.
30
Illustrator: Mitsuhiro Arita
Aquapolis 16/147 (Rare)
HYPNO
Evolves from Drowzee (Stage 1)
Hit Points
80
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
Level
Poké-BODY
Eerie Aura: As long as Hypno is your Active Pokémon, put 2 damage counters on each Pokémon that remains Asleep between turns.
Cost
Name
Effect
Power
Hypnotic Ray
The Defending Pokémon is now Asleep.
20
Illustrator: Yukiko Baba
EX FireRed/LeafGreen 25/112 (Rare)
DARK HYPNO
Evolves from Drowzee (Stage 1)
Hit Points
70
Type
Psychic Darkness
Weakness
Psychic
Resistance
Retreat Cost
Level
Cost
Name
Effect
Power
Dark Link
Flip a coin. If heads, choose an attack on 1 of your Pokémon in play that has Dark in its name (excluding this one). Dark Link copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, Dark Hypno's type is still Psychic/Darkness.) Dark Hypno performs that attack.
Black Magic
Does 20 damage times the number of your opponent's Benched Pokémon.
20x
Illustrator: Kouki Saitou
EX Team Rocket Returns 6/109 (Holographic)
HYPNO
Evolves from Drowzee (Stage 1)
Hit Points
70
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
Level
Poké-BODY
Binding Aura: Your opponent can't play any Basic Pokémon or Evolution cards from his or her hand to evolve an Asleep Pokémon.
Cost
Name
Effect
Power
Sleep Inducer
Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now Asleep