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Hypno   

RBY GSC Level-Up Attacks:
RB Y GS C MoveEffectTypePwrAcc
1 1 1 1 Pound Damages the target. Normal 40 100%
1 1 1 1 Hypnosis Puts the target to sleep. Psychic N/A 60%
12 12 10 10 Disable The target cannot choose its last move for 2-5 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Normal N/A 55%
17 17 18 18 Confusion Has a ~10% chance to confuse the target. Psychic 50 100%
33 33 33 33 Poison Gas Poisons the target. Poison N/A 55%
43 43 40 40 Meditate Raises the user's Attack by 1 stage. Psychic N/A N/A
- - 55 55 Psych Up The user copies all six of the target's current stat modifiers. Normal N/A N/A
24 24 25 25 Headbutt Has a ~30% chance to make the target flinch. [Field Move] The player can shake a certain type of pine-like tree. A Pokemon may occasionally fall out and initiate a battle. Normal 70 100%
37 37 49 49 Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage. Psychic 90 100%
- - 60 60 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight may be active at a time; because it occurs at the end of the round, it also hits through Protect, Detect and Endure. Psychic 80 90%

RSE FRLG DP Level-Up Attacks:
RS E FLDPMoveEffectDamageTypePwrAcc
1 1 1 1 Pound Damages the target. Physical Damage Normal 40 100%
1 1 1 1 Hypnosis Puts the target to sleep. Other Damage Psychic N/A 70%
- - 1 1 Nightmare This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn. Other Damage Ghost N/A 100%
- - - 1 Switcheroo Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Dark N/A 100%
10 10 7 7 Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
18 18 11 9 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
33 33 21 18 Poison Gas Poisons the target. Other Damage Poison N/A 55%
40 40 29 21 Meditate Raises the user's Attack by 1 stage. Other Damage Psychic N/A N/A
- - - 28 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
55 55 43 33 Psych Up The user copies all six of the target's current stat modifiers. Other Damage Normal N/A N/A
25 25 17 38 Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
- - 49 45 Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal N/A 90%
49 49 35 50 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
- - - 55 Nasty Plot Raises the user's Special Attack by 2 stages. Other Damage Dark N/A N/A
- - - 64 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
60 60 57 69 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%

Other Games Level-Up Attacks:
XDMoveEffectDamageTypePwrAcc
34 Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A

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