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Hypno   

Regular Form Shiny Form
National Dex Number:
097
Sinnoh Dex Number:
Hoenn Dex Number:
267 
Johto Dex Number:
088 
English Name:
Hypno
Japanese Name:
Seripa
Species:
Hypnosis
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Psychic
Habitat:
Grassland
Height:
5ft 3in1.6 m
Weight:
166.7 lbs75.6 kg
Colour:
Yellow

Abilities:
RSE & FRLGInsomnia:
Negates sleep status against this Pokemon.
Diamond & PearlInsomnia:
Negates sleep status against this Pokemon.
Diamond & PearlForewarn:
The move with the highest Base Power in the opponent's moveset is revealed.

Weaknesses:
Bug (x2)
Ghost (x2)
Dark (x2)
Resistances:
Fighting (x0.5)
Psychic (x0.5)
Immunities:
No immunities

Evolution Line:

Drowzee
lv26

Hypno

Items Held:
Version Items
GSC (Tradeback)Gold Leaf -

Pokedex Entries:
RedWhen it locks eyes with the enemy, it will use a mix of Psi moves such as Hypnosis and Confusion.
Blue
YellowAvoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.
GoldWhen it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
SilverAlways holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in anyone nearby.
CrystalThe longer it swings its pendulum, the longer the effects of its hypnosis last.
RubyHYPNO holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this POKéMON searches for prey, it polishes the pendulum.
Sapphire
EmeraldThe arcing movement and glitter of the pendulum in a HYPNO's hand lull the foe into deep hypnosis. While searching for prey, it polishes the pendulum.
FireRedIt carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.
LeafGreenWhen it locks eyes with the enemy, it will use a mix of Psi moves such as Hypnosis and Confusion.
DiamondSeeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Pearl
Stadium 1If you lock eyes with it, it will try to hypnotize you. It is best to close your eyes quickly before you get hypnotized.
Stadium 2When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
TCGDark Hypno: Carries a pendulum with it always. Sometimes appears near less-traveled roads and schools at dusk.

DP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Evolve Drowzee Evolve
Evolve
-
Pearl Evolve Drowzee Evolve
Evolve
-

RSE Locations:
VersionAreaMethodFrequency
Ruby Trade from LeafGreen/FireRed Trade
Trade
-
Sapphire Trade from LeafGreen/FireRed Trade
Trade
-
Emerald Trade from LeafGreen/FireRed Trade
Trade
-

FRLG Locations:
VersionAreaMethodFrequency
FireRed Berry Forest Walk
Walk
5%
LeafGreen Berry Forest Walk
Walk
5%

GSC Locations:
VersionAreaTimeMethodFrequency
Gold Route 11 Morning Day Night Walk
Walk
10%
Silver Route 11 Morning Day Night Walk
Walk
10%
Crystal Route 11 Night Walk
Walk
5%

RBY Locations:
VersionAreaMethodFrequency
Red Cerulean Cave 1F Walk
Walk
18%
Blue Cerulean Cave 1F Walk
Walk
18%
Yellow Evolve Drowzee Evolve
Evolve
-

Other Locations:
VersionArea
XDCipher Admin Gorigan (Cipher Key Lair)

RBY GSC Level-Up Attacks:
RB Y GS C MoveEffectTypePwrAcc
1 1 1 1 Pound Damages the target. Normal 40 100%
1 1 1 1 Hypnosis Puts the target to sleep. Psychic N/A 60%
12 12 10 10 Disable The target cannot choose its last move for 2-5 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Normal N/A 55%
17 17 18 18 Confusion Has a ~10% chance to confuse the target. Psychic 50 100%
33 33 33 33 Poison Gas Poisons the target. Poison N/A 55%
43 43 40 40 Meditate Raises the user's Attack by 1 stage. Psychic N/A N/A
- - 55 55 Psych Up The user copies all six of the target's current stat modifiers. Normal N/A N/A
24 24 25 25 Headbutt Has a ~30% chance to make the target flinch. [Field Move] The player can shake a certain type of pine-like tree. A Pokemon may occasionally fall out and initiate a battle. Normal 70 100%
37 37 49 49 Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage. Psychic 90 100%
- - 60 60 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight may be active at a time; because it occurs at the end of the round, it also hits through Protect, Detect and Endure. Psychic 80 90%

RSE FRLG DP Level-Up Attacks:
RS E FLDPMoveEffectDamageTypePwrAcc
1 1 1 1 Pound Damages the target. Physical Damage Normal 40 100%
1 1 1 1 Hypnosis Puts the target to sleep. Other Damage Psychic N/A 70%
- - 1 1 Nightmare This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn. Other Damage Ghost N/A 100%
- - - 1 Switcheroo Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Dark N/A 100%
10 10 7 7 Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
18 18 11 9 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
33 33 21 18 Poison Gas Poisons the target. Other Damage Poison N/A 55%
40 40 29 21 Meditate Raises the user's Attack by 1 stage. Other Damage Psychic N/A N/A
- - - 28 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
55 55 43 33 Psych Up The user copies all six of the target's current stat modifiers. Other Damage Normal N/A N/A
25 25 17 38 Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
- - 49 45 Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal N/A 90%
49 49 35 50 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
- - - 55 Nasty Plot Raises the user's Special Attack by 2 stages. Other Damage Dark N/A N/A
- - - 64 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
60 60 57 69 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%

Other Games Level-Up Attacks:
XDMoveEffectDamageTypePwrAcc
34 Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A

Egg Group: Humanshape
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Show GSC Egg Moves | Show RSE/FRLG Egg Moves | Show DP Egg Moves

Egg Moves (DP):
VersionMoveEffectDamageTypePwrAcc
DP Assist The user performs a random move from any of the Pokemon on its team. Assist cannot generate itself, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief or Trick. Other Damage Normal Copy N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Barrier Raises the user's Defense by 2 stages. Other Damage Psychic N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents