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Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Bind Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 75%
1 1 Mud Sport All Electric-type moves are 50% weaker until the user switches out. Other Damage Ground N/A N/A
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
6 6 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
9 9 Rock Throw Damages the target. Physical Damage Rock 50 90%
14 14 Rage The user's Attack rises by 1 stage if attacked before its next move. Physical Damage Normal 20 100%
17 17 Rock Tomb Lowers the target's Speed by 1 stage. Physical Damage Rock 50 80%
22 22 Sandstorm Cancels all other weather moves. For 5 turns: the Special Defense of Rock-type Pokemon is boosted by 50%, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it has Sand Veil or is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Sandstorm will last for eight turns if its user is holding Smooth Rock. Other Damage Rock N/A N/A
25 25 Slam Damages the target. Physical Damage Normal 80 75%
30 30 Rock Polish Raises the user's Speed by 2 stages. Other Damage Rock N/A N/A
33 33 DragonBreath Has a 30% chance to paralyze the target. Special Damage Dragon 60 100%
- 38 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
38 41 Iron Tail Has a 30% chance to lower the target's Defense by 1 stage. Physical Damage Steel 100 75%
41 46 Sand Tomb Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Ground 15 70%
46 49 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
49 54 Stone Edge Has a high critical hit ratio. Physical Damage Rock 100 80%

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