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Gengar   

GENGAR
Evolves from Haunter (Stage 2)
Hit Points80 TypePsychic
Weakness ResistanceFighting
Retreat Cost Level38
Poké-POWER Curse: Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.
CostNameEffectPower
Dark MindIf your opponent has any Benched Pokémon, choose one of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)30
Illustrator: Keiji Kinebuchi
Fossil 5/62 (Holographic)

GENGAR
Evolves from Haunter (Stage 2)
Hit Points80 TypePsychic
Weakness ResistanceFighting
Retreat Cost Level38
Poké-POWER Curse: Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.
CostNameEffectPower
Dark MindIf your opponent has any Benched Pokémon, choose one of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)30
Illustrator: Keiji Kinebuchi
Fossil 20/62 (Rare)

GENGAR
Evolves from Haunter (Stage 2)
Hit Points80 TypePsychic
Weakness ResistanceFighting
Retreat Cost Level38
Poké-POWER Curse: Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.
CostNameEffectPower
Dark MindIf your opponent has any Benched Pokémon, choose one of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)30
Illustrator: Keiji Kinebuchi
Legendary Collection 11/110 (Holographic)

SABRINA'S GENGAR
Evolves from Sabrina's Haunter (Stage 2)
Hit Points80 TypePsychic
Weakness ResistanceFighting
Retreat Cost Level39
CostNameEffectPower
Pain AmplifierPut a damage counter on each of your opponent's Pokémon that already has any damage counters on it. 
Call of the NightUnless this attack Knocks Out the Defending Pokémon, flip 2 coins. If both of them are heads, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck.40
Illustrator: Ken Sugimori
Gym Heroes 14/132 (Holographic)

SABRINA'S GENGAR
Evolves from Sabrina's Haunter (Stage 2)
Hit Points90 TypePsychic
Weakness ResistanceFighting
Retreat Cost  Level42
CostNameEffectPower
Dark WaveAll Pokémon Powers stop working until the end of your until the end of your opponent's next turn.20
Shadow BindThe Defending Pokémon can't retreat during your opponent's next turn.40
Illustrator: Ken Sugimori
Gym Challenge 29/132 (Rare)

DARK GENGAR
Evolves from Dark Haunter (Stage 2)
Hit Points70 TypePsychic
Weakness ResistanceFighting
Retreat Cost  Level32
Poké-POWER Deep Sleep: As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working while Dark Gengar is Asleep, Confused, or Paralyzed.
CostNameEffectPower
Pull InIf your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.30
Illustrator: Aya Kusube
Neo Destiny 6/105 (Holographic)

GENGAR
Evolves from Haunter (Stage 2)
Hit Points90 TypePsychic
WeaknessDarkness ResistanceFighting
Retreat Cost IDB-87-#
Poké-POWER Chaos Move: Once during your turn (before your attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokémon (yours or your opponent's) to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is affected by a Special Condition.
CostNameEffectPower
Hide in ShadowsSwitch Gengar with 1 of your Benched Pokémon, if any.40
Illustrator: Yukiko Baba
Expedition 13/165 (Holographic)

GENGAR
Evolves from Haunter (Stage 2)
Hit Points90 TypePsychic
WeaknessDarkness ResistanceFighting
Retreat Cost IDB-87-#
Poké-POWER Chaos Move: Once during your turn (before your attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokémon (yours or your opponent's) to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is affected by a Special Condition.
CostNameEffectPower
Hide in ShadowsSwitch Gengar with 1 of your Benched Pokémon, if any.40
Illustrator: Yukiko Baba
Expedition 48/165 (Rare)

GENGAR
Evolves from Haunter (Stage 2)
Hit Points100 TypePsychic
WeaknessDarkness ResistanceFighting
Retreat Cost  IDF-66-#
Poké-POWER Manipulate: When you play Gengar from your hand to evolve your Active Pokémon, you may put a Basic Pokémon (excluding Baby Pokémon) from your discard pile onto your Bench. Then, flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it that Pokémon.
CostNameEffectPower
HydrokinesisFlip a coin. If heads, the Defending Pokémon is now Burned. If tails, the Defending Pokémon is now Confused.40
Illustrator: Kyoko Umemoto
Skyridge H9/H32 (Holographic)

GENGAR
Evolves from Haunter (Stage 2)
Hit Points100 TypePsychic
WeaknessDarkness ResistanceFighting
Retreat Cost  IDF-66-#
Poké-POWER Manipulate: When you play Gengar from your hand to evolve your Active Pokémon, you may put a Basic Pokémon (excluding Baby Pokémon) from your discard pile onto your Bench. Then, flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it that Pokémon.
CostNameEffectPower
HydrokinesisFlip a coin. If heads, the Defending Pokémon is now Burned. If tails, the Defending Pokémon is now Confused.40
Illustrator: Kyoko Umemoto
Skyridge 10/144 (Rare)

GENGAR EX
Evolves from Haunter (Stage 2)/ex Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Hit Points150 TypePsychic
Weakness Resistance
Retreat Cost  Level 
CostNameEffectPower
PoltergeistLook at your opponent's hand. This attack does 40 damage plus 10 more damage for each Trainer card in your opponent's hand.40+
Prize CountIf you have more Prize cards left than your opponent, this attack does 60 damage plus 40 more damage.60+
Illustrator: Mitsuhiro Arita
EX FireRed/LeafGreen 108/112 (Ex Holographic)