Curse: Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Dark Mind
If your opponent has any Benched Pokémon, choose one of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
30
Illustrator: Keiji Kinebuchi
Fossil 5/62 (Holographic)
GENGAR
Evolves from Haunter (Stage 2)
Hit Points
80
Type
Psychic
Weakness
Resistance
Fighting
Retreat Cost
Level
38
Poké-POWER
Curse: Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Dark Mind
If your opponent has any Benched Pokémon, choose one of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
30
Illustrator: Keiji Kinebuchi
Fossil 20/62 (Rare)
GENGAR
Evolves from Haunter (Stage 2)
Hit Points
80
Type
Psychic
Weakness
Resistance
Fighting
Retreat Cost
Level
38
Poké-POWER
Curse: Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Dark Mind
If your opponent has any Benched Pokémon, choose one of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
30
Illustrator: Keiji Kinebuchi
Legendary Collection 11/110 (Holographic)
SABRINA'S GENGAR
Evolves from Sabrina's Haunter (Stage 2)
Hit Points
80
Type
Psychic
Weakness
Resistance
Fighting
Retreat Cost
Level
39
Cost
Name
Effect
Power
Pain Amplifier
Put a damage counter on each of your opponent's Pokémon that already has any damage counters on it.
Call of the Night
Unless this attack Knocks Out the Defending Pokémon, flip 2 coins. If both of them are heads, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck.
40
Illustrator: Ken Sugimori
Gym Heroes 14/132 (Holographic)
SABRINA'S GENGAR
Evolves from Sabrina's Haunter (Stage 2)
Hit Points
90
Type
Psychic
Weakness
Resistance
Fighting
Retreat Cost
Level
42
Cost
Name
Effect
Power
Dark Wave
All Pokémon Powers stop working until the end of your until the end of your opponent's next turn.
20
Shadow Bind
The Defending Pokémon can't retreat during your opponent's next turn.
40
Illustrator: Ken Sugimori
Gym Challenge 29/132 (Rare)
DARK GENGAR
Evolves from Dark Haunter (Stage 2)
Hit Points
70
Type
Psychic
Weakness
Resistance
Fighting
Retreat Cost
Level
32
Poké-POWER
Deep Sleep: As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working while Dark Gengar is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Pull In
If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.
30
Illustrator: Aya Kusube
Neo Destiny 6/105 (Holographic)
GENGAR
Evolves from Haunter (Stage 2)
Hit Points
90
Type
Psychic
Weakness
Darkness
Resistance
Fighting
Retreat Cost
ID
B-87-#
Poké-POWER
Chaos Move: Once during your turn (before your attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokémon (yours or your opponent's) to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is affected by a Special Condition.
Cost
Name
Effect
Power
Hide in Shadows
Switch Gengar with 1 of your Benched Pokémon, if any.
40
Illustrator: Yukiko Baba
Expedition 13/165 (Holographic)
GENGAR
Evolves from Haunter (Stage 2)
Hit Points
90
Type
Psychic
Weakness
Darkness
Resistance
Fighting
Retreat Cost
ID
B-87-#
Poké-POWER
Chaos Move: Once during your turn (before your attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokémon (yours or your opponent's) to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is affected by a Special Condition.
Cost
Name
Effect
Power
Hide in Shadows
Switch Gengar with 1 of your Benched Pokémon, if any.
40
Illustrator: Yukiko Baba
Expedition 48/165 (Rare)
GENGAR
Evolves from Haunter (Stage 2)
Hit Points
100
Type
Psychic
Weakness
Darkness
Resistance
Fighting
Retreat Cost
ID
F-66-#
Poké-POWER
Manipulate: When you play Gengar from your hand to evolve your Active Pokémon, you may put a Basic Pokémon (excluding Baby Pokémon) from your discard pile onto your Bench. Then, flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it that Pokémon.
Cost
Name
Effect
Power
Hydrokinesis
Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, the Defending Pokémon is now Confused.
40
Illustrator: Kyoko Umemoto
Skyridge H9/H32 (Holographic)
GENGAR
Evolves from Haunter (Stage 2)
Hit Points
100
Type
Psychic
Weakness
Darkness
Resistance
Fighting
Retreat Cost
ID
F-66-#
Poké-POWER
Manipulate: When you play Gengar from your hand to evolve your Active Pokémon, you may put a Basic Pokémon (excluding Baby Pokémon) from your discard pile onto your Bench. Then, flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it that Pokémon.
Cost
Name
Effect
Power
Hydrokinesis
Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, the Defending Pokémon is now Confused.
40
Illustrator: Kyoko Umemoto
Skyridge 10/144 (Rare)
GENGAR EX
Evolves from Haunter (Stage 2)/ex Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Hit Points
150
Type
Psychic
Weakness
Resistance
Retreat Cost
Level
Cost
Name
Effect
Power
Poltergeist
Look at your opponent's hand. This attack does 40 damage plus 10 more damage for each Trainer card in your opponent's hand.
40+
Prize Count
If you have more Prize cards left than your opponent, this attack does 60 damage plus 40 more damage.