#094 Gengar   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Hypnosis Puts the target to sleep. Other Damage Psychic N/A 70%
1 1 1 Lick Has a 30% chance to paralyze the target. Physical Damage Ghost 20 100%
5 5 5 Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
8 8 8 Mean Look As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
12 12 12 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
15 15 15 Night Shade Does damage equal to user's level. Special Damage Ghost Var Dmg 100%
19 19 19 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
22 22 22 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
25 25 25 Shadow Punch Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Ghost 60 100%
28 28 28 Payback Power doubles if the target switches out or goes before the user. Physical Damage Dark 50 100%
33 33 33 Shadow Ball Has a 20% chance to lower the target's Special Defense by 1 stage. Special Damage Ghost 80 100%
39 39 39 Dream Eater Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. Special Damage Psychic 100 100%
44 44 44 Dark Pulse Has a 20% chance to make the target flinch. Special Damage Dark 80 100%
50 50 50 Destiny Bond Causes an opponent to faint if its next attack KOs the user. Other Damage Ghost N/A N/A
55 55 55 Nightmare This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn. Other Damage Ghost N/A 100%

 

 

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