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Gengar   

General Information
Regular Form Shiny Form
National Dex Number:
094
Sinnoh Dex Number:
071 
Hoenn Dex Number:
264 
Johto Dex Number:
060 
English Name:
Gengar
Japanese Name:
Genga
Species:
Shadow
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Ghost/Poison
Habitat:
Cave
Height:
4ft 11in1.5 m
Weight:
89.3 lbs40.5 kg
Colour:
Purple

Abilities:
RSE & FRLGLevitate:
Negates Ground-type attacks and Arena Trap
Diamond & PearlLevitate:
Negates Ground-type attacks and Arena Trap

Weaknesses:
Psychic (x2)
Ghost (x2)
Dark (x2)
Resistances:
Grass (x0.5)
Poison (x0.25)
Bug (x0.25)
Immunities:
Normal (x0)
Fighting (x0)
Ground (x0) - Levitate

Evolution Line:

Gastly
lv25

Haunter
Trade

Gengar

Pokedex Entries:
RedUnder a full moon, this Pokémon likes to mimic the shadows of people and laugh at their fright.
Blue
YellowA Gengar is close by if you feel a sudden chill. It may be trying to lay a curse on you.
GoldIt steals heat from its surroundings. If you feel a sudden chill, it is certain that a GENGAR appeared.
SilverTo steal the life of its target, it slips into the prey's shadow and silently waits for an opportunity.
CrystalHiding in people's shadows at night, it absorbs their heat. The chill it causes makes the victims shake.
RubySometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you. It is actually a GENGAR running past you, pretending to be your shadow.
Sapphire
EmeraldDeep in the night, your shadow cast by a streetlight may suddenly overtake you. It is actually a GENGAR running past you, pretending to be your shadow.
FireRedIt is said to emerge from darkness to steal the lives of those who become lost in mountains.
LeafGreenUnder a full moon, this Pokémon likes to mimic the shadows of people and laugh at their fright.
DiamondIt hides in shadows. It is said that if GENGAR is hiding, it cools the area by nearly 10 degrees F.
PearlLurking in the shadowy corners of rooms, it awaits chances to steal its prey's life force.
Stadium 1Appears to attack people who get lost in the mountains. Said to be the culprit behind shadows that laugh in the moonlight.
Stadium 2It steals heat from its surroundings. If you feel a sudden chill, it is certain that a GENGAR appeared.
TCGDark Gengar: It absorbs the heat in the air around it. If you suddenly feel cold, it's because a Gengar has appeared.

LocationsAll | DPP | RSE/FRLG | GSC | RBY
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
No locations. Please toggle options for more locations.

Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Lick Has a 30% chance to paralyze the target. Physical Damage Ghost 20 100%
1 1 Hypnosis Puts the target to sleep. Other Damage Psychic N/A 70%
5 5 Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
8 8 Mean Look As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
12 12 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
15 15 Night Shade Does damage equal to user's level. Special Damage Ghost Var Dmg 100%
19 19 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
22 22 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
25 25 Shadow Punch Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Ghost 60 100%
28 28 Payback Power doubles if the target switches out or goes before the user. Physical Damage Dark 50 100%
33 33 Shadow Ball Has a 20% chance to lower the target's Special Defense by 1 stage. Special Damage Ghost 80 100%
39 39 Dream Eater Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. Special Damage Psychic 100 100%
44 44 Dark Pulse Has a 20% chance to make the target flinch. Special Damage Dark 80 100%
50 50 Destiny Bond Causes an opponent to faint if its next attack KOs the user. Other Damage Ghost N/A N/A
55 55 Nightmare This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn. Other Damage Ghost N/A 100%

Breeding Information
Egg Group: Indeterminate
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC