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Gastly   

DP RSE & FRLG GSC RBY
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MethodNameEffectTypePPPwrAcc
RBY TM/HM Bide The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. Normal 10 Var Dmg 100%
Level-Up Confuse Ray Confuses the target. Ghost 10 N/A 100%
GSC TM/HM Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Level-Up Dream Eater Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. Psychic 15 100 100%
RBY TM/HM Explosion The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Normal 5 170 100%
Egg Move Haze Eliminates any stat modifiers from all active Pokemon. Also removes Leech Seed, Reflect and Light Screen from either Pokemon and cures the opponent of any status conditions (including Toxic). If the user of Haze has Toxic poisoning, it will be downgraded to regular poisoning. Ice 30 N/A N/A
Level-Up Hypnosis Puts the target to sleep. Psychic 20 N/A 60%
Level-Up Lick Has a ~30% chance to paralyze the target. This move fails against Psychic-type Pokemon. Ghost 30 20 100%
RBY TM/HM Mega Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 10 40 100%
RBY TM/HM Mimic This move is temporarily replaced by one of the target's moves; after one PP is subtracted to use this move, the replacement move will retain Mimic's remaining PP. The user can select any of the target's moves to copy until the end of the battle or until the user switches out. There are no move restrictions on Mimic other than itself and Struggle. However, in a link battle, Mimic will copy one of the target's attacks randomly. Normal 10 N/A 100%
Level-Up Night Shade Does damage equal to user's level. This move hits Normal-type Pokemon. Ghost 15 Var Dmg 100%
GSC TM/HM Psychic Has a ~30% chance to lower the target's Special by 1 stage. Psychic 10 90 100%
RBY TM/HM Psywave Randomly inflicts set damage between a minimum of 1 HP and a maximum of [1.5x the user's level] HP. Psychic 15 Var Dmg 80%
RBY TM/HM Rage The user attacks uncontrollably until it faints or its target faints. During this time, the user's Attack increases by 1 stage for each time it is hit by the target. If this move misses, the user continues to attack but has only a 1/256 chance to land a hit. Normal 20 20 100%
GSC TM/HM Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns (and then uses a third turn to wake up). However, this move fails if the user's current HP is 511 or 255 HP below its value at full health. Psychic 10 N/A N/A
RBY TM/HM Selfdestruct The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Normal 5 130 100%
RBY TM/HM Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon. In-game, the user can still be inflicted with status effects and stat modifiers from other Pokemon, but this is fixed in Pokemon Stadium. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
GSC TM/HM Thunder Has a ~10% chance to paralyze the target. Electric 10 120 70%
RBY TM/HM Thunderbolt Has a ~10% chance to paralyze the target. Electric 15 95 100%
GSC TM/HM Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out or uses Haze. Damage caused by Leech Seed will also increase as Toxic damage increases. Poison 10 N/A 85%

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