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Shellder   

General Information
Regular Form Shiny Form
National Dex Number:
090
Sinnoh Dex Number:
Hoenn Dex Number:
260 
Johto Dex Number:
169 
English Name:
Shellder
Japanese Name:
Sheruda
Species:
Bivalve
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Water
Habitat:
Sea
Height:
1ft 0in0.3 m
Weight:
8.8 lbs4 kg
Colour:
Purple

Abilities:
RSE & FRLGShell Armor:
Negates critical hits against this Pokemon.
Diamond & PearlShell Armor:
Negates critical hits against this Pokemon.
Diamond & PearlSkill Link:
Multi-hit moves will always strike maximum number of times.

Weaknesses:
Electric (x2)
Grass (x2)
Resistances:
Fire (x0.5)
Water (x0.5)
Ice (x0.5)
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Shellder
Water Stone

Cloyster

Items Held:
Version Items
GSC (Tradeback)Berry -
GSC (Wild)Big Pearl 8%Pearl 25%
RSE (Wild)Big Pearl 5%Pearl 50%
FRLG (Wild)Big Pearl 5%Pearl 50%
DPP (Wild)Big Pearl 5%Pearl 50%

Pokedex Entries:
RedIts hard shell repels any kind of attack. It is vulnerable only when its shell is open.
Blue
YellowThe shell can withstand any attack. However, when it is open, the tender body is exposed.
GoldIt swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.
SilverGrains of sand trapped in its shell mix with its body fluids to from beautiful pearls.
CrystalClamping on to an opponent reveals its vulnerable parts, so it uses this move only as a last resort.
RubyAt night, this POKéMON uses its broad tongue to burrow a hole in the seafloor sand and then sleep in it. While it is sleeping, SHELLDER closes its shell, but leaves its tongue hanging out.
Sapphire
EmeraldAt night, it burrows a hole in the seafloor with its broad tongue to make a place to sleep. While asleep, it closes its shell, but leaves its tongue hanging out.
FireRedIt is encased in a shell that is harder than diamond. Inside, however, it is surprisingly tender.
LeafGreenIts hard shell repels any kind of attack. It is vulnerable only when its shell is open.
DiamondIt swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.
Pearl
Stadium 1Its shell is harder than diamond. It hides in sand on the sea floor and catches prey with its soft tongue.
Stadium 2It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.

LocationsAll | DPP | RSE/FRLG | GSC | RBY
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Fuego Ironworks Fish (Super Rod)
Fish (Super Rod)
5%
Route 205 (South) Fish (Super Rod)
Fish (Super Rod)
5%
Valley Windworks Fish (Super Rod)
Fish (Super Rod)
5%
Diamond Fuego Ironworks Fish (Super Rod)
Fish (Super Rod)
5%
Route 205 (South) Fish (Super Rod)
Fish (Super Rod)
5%
Valley Windworks Fish (Super Rod)
Fish (Super Rod)
5%
Platinum Fuego Ironworks Fish (Super Rod)
Fish (Super Rod)
5%
Route 205 (South) Fish (Super Rod)
Fish (Super Rod)
5%
Valley Windworks Fish (Super Rod)
Fish (Super Rod)
5%

Other Locations:
VersionArea
XDCipher Peon Gatog (Cipher Key Lair)

Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
4 4 Withdraw Raises the user's Defense by 1 stage. Other Damage Water N/A N/A
8 8 Supersonic Confuses the target. Other Damage Normal N/A 55%
13 13 Icicle Spear Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Ice 10 100%
16 16 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
20 20 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
25 25 Clamp Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Water 35 75%
28 28 Ice Shard Usually goes first. Physical Damage Ice 40 100%
32 32 Aurora Beam Has a 10% chance to lower the target's Attack by 1 stage. Special Damage Ice 65 100%
37 37 Whirlpool Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Base power also doubles when performed against a Pokemon in the middle of using Dive. Special Damage Water 15 70%
40 40 Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
44 44 Brine Base power doubles if the target is at least 50% below full health. Special Damage Water 65 100%
49 49 Ice Beam Has a 10% chance to freeze the target. Special Damage Ice 95 100%

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
29 Refresh The user recovers from burn, poison and paralysis. Normal N/A N/A

Breeding Information
Egg Group: Water 3
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC