Appears in filthy areas. Thrives by sucking up polluted sludge that is pumped out of factories
Blue
Yellow
Made of hardened sludge. It smells too putrid to touch. Even weeds won't grow in its path.
Gold
As it moves, it loses bits of its body from which new GRIMER emerge. This worsens the stench around it.
Silver
Wherever GRIMER has passed, so many germs are left behind that no plants will ever grow again.
Crystal
When two of these POKéMON's bodies are combined together, new poisons are created.
Ruby
GRIMER's sludgy and rubbery can be forced through any opening, no matter how small it may be. This POKéMON enters sewer pipes to drink filthy waste water.
Sapphire
GRIMER emerged from the sludge that settled on a polluted seabed. This POKéMON loves anything filthy. It constantly leaks a horribly germ-infested fluid from all over its body.
Emerald
Born from polluted sludge in the sea, GRIMER's favourite food is anything filthy. They feed on wastewater pumped out from factories.
FireRed
Sludge exposed to X rays from the moon transformed into GRIMER. It loves feeding on filthy things.
LeafGreen
Appears in filthy areas. Thrives by sucking up polluted sludge that is pumped out of factories
Diamond
It was born when sludge in a dirty stream was exposed to the moon's X-rays. It appears among filth.
Pearl
Stadium 1
Sludge that was transformed when exposed to X-rays from the moon. Loves sludge, industrial waste and other refuse.
Stadium 2
As it moves, it loses bits of its body from which new GRIMER emerge. This worsens the stench around it.
TCG
Grimer: It has recently been found that Grimers are formed in waste-processing plants, and can move into towns via the sewers.
One randomly selected move of the target's cannot be selected for 1-7 turns. Disable only works on one move at a time. The target does nothing if it is about to use a move that becomes disabled.
The target cannot choose its last move for 2-5 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled.
The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled.
The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled.
The user's held item is thrown at the target. Base power and additional effects vary depending on the thrown item. Note that the target will instantly benefit from the effects of thrown berries. The held item is gone for the rest of the battle unless Recycle is used; the item will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles.
As long as the user remains in battle, the target cannot switch out unless it uses Baton Pass. The target will still be trapped if the user switches out by using Baton Pass.
When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage.