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Seel   

Level-Up AttacksAll | DP | RSE/FRLG | GSC | RBY
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
3   Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
7   Water Sport All Fire-type moves are 50% weaker until the user switches out. Other Damage Water N/A N/A
11   Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
13   Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. Other Damage Normal N/A 100%
17   Ice Shard Usually goes first. Physical Damage Ice 40 100%
21   Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
23   Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
27   Aurora Beam Has a 10% chance to lower the target's Attack by 1 stage. Special Damage Ice 65 100%
31   Aqua Jet Usually goes first. Physical Damage Water 40 100%
33   Brine Base power doubles if the target is at least 50% below full health. Special Damage Water 65 100%
37   Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
41   Dive On the first turn, the user dives underwater, becoming uncontrollable, and evades all attacks except for Surf and Whirlpool, which have doubled power; the user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Physical Damage Water 80 100%
43   Aqua Tail Damages the target. Physical Damage Water 90 90%
47   Ice Beam Has a 10% chance to freeze the target. Special Damage Ice 95 100%
51   Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
23 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Normal N/A N/A

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