Show All
General Info
Locations
Level-Up Attacks
Breeding Info
Tutored Moves
TM/HM Moves
Stats
SideDex
Picdex
Learnsets
Movesets
Deck Dex
-------- Psydex Search Unown Dex Game Sprites TechDex TechDex Search -------- Tools Attack Type Analyzer Damage Calculator IV Calculator DV Calculator Hidden Power Pokemon Comparer Stat Calculator Type Analyzer -------- Training Guides Double Battles EV Training Movesets Pokemon Battle Roles Trainer's Guide --------
Psylab Psylab Index Abilities List -Pick Up- Attacks List Attack Priority Breeding Hidden Numbers -Deter Values- -Effort Values- -Experience- -Gender Values- -Happiness- Natures Guide Pokerus Shiny Pokemon Stats Guide Status Effects Guide Types Explanation --------
Pearl Diamond Platinum
FireRed LeafGreen
Ruby Sapphire Emerald
Gold Silver Crystal
Red Blue Yellow
Other Games
Anime
Trading Card Game

Seel   

General Information
Regular Form Shiny Form
National Dex Number:
086
Sinnoh Dex Number:
Hoenn Dex Number:
258 
Johto Dex Number:
176 
English Name:
Seel
Japanese Name:
Pawou
Species:
Sea Lion
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Water
Habitat:
Sea
Height:
3ft 7in1.1 m
Weight:
198.4 lbs90 kg
Colour:
White

Abilities:
RSE & FRLGThick Fat:
Halves damage from Ice and Fire type attacks.
Diamond & PearlThick Fat:
Halves damage from Ice and Fire type attacks.
Diamond & PearlHydration:
Recovers from status ailments if Rain Dance is in effect.

Toggle Ability Options:    Thick Fat    Hydration

Weaknesses:
Electric (x2)
Grass (x2)
Resistances:
Fire (x0.25) - Thick Fat
Water (x0.5)
Ice (x0.25) - Thick Fat
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Seel
lv34

Dewgong

Items Held:
Version Items
GSC (Tradeback)Berry -
FRLG (Wild)Aspear Berry 50%-

Pokedex Entries:
RedThe protruding horn on its head is very hard. It is used for bashing through thick ice.
Blue
YellowLoves freezing cold conditions. Relishes swimming in a frigid climate of around 14F degrees.
GoldAlthough it can't walk well on land, it is a graceful swimmer. It especially loves being in frigid seas.
SilverIn daytime, it is often found asleep, on the seabed in shallow waters. Its nostrils close while it swims.
CrystalThe light blue fur that covers it keeps it protected against the cold. It loves iceberg-filled oceans.
RubySEEL hunts for prey in the frigid sea underneath sheets of ice. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.
Sapphire
EmeraldSEEL hunt for prey in frigid, ice-covered seas. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.
FireRedCovered with light blue fur, its hide is thick and tough. It is active in bitter cold of minus 40 degrees Fahrenheit.
LeafGreenThe protruding horn on its head is very hard. It is used for bashing through thick ice.
DiamondA Pokemon that lives on icebergs. It swims in the sea using the point on its head to break up ice.
Pearl
Stadium 1It boasts a thick hide covered with light blue fur. It plows through ice floes even in water 40 degrees below 0.
Stadium 2Although it can't walk well on land, it is a graceful swimmer. It especially loves being in frigid seas.
TCGSeel: Although clumsy on land, it moves easily through the arctic waters it calls home.

LocationsAll | DPP | RSE/FRLG | GSC | RBY
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Diamond Route 226 Surf
Surf
30%
Route 230 Surf
Surf
30%

DP Special Locations:
VersionAreaMethodFrequency
Pearl Trade from Diamond Trade
Trade
-

Other Locations:
VersionArea
XDCipher Peon Egrog (Phenac City)

Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
3 3 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
7 7 Water Sport All Fire-type moves are 50% weaker until the user switches out. Other Damage Water N/A N/A
11 11 Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
13 13 Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. Other Damage Normal N/A 100%
17 17 Ice Shard Usually goes first. Physical Damage Ice 40 100%
21 21 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
23 23 Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
27 27 Aurora Beam Has a 10% chance to lower the target's Attack by 1 stage. Special Damage Ice 65 100%
31 31 Aqua Jet Usually goes first. Physical Damage Water 40 100%
33 33 Brine Base power doubles if the target is at least 50% below full health. Special Damage Water 65 100%
37 37 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
41 41 Dive On the first turn, the user dives underwater, becoming uncontrollable, and evades all attacks except for Surf and Whirlpool, which have doubled power; the user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Physical Damage Water 80 100%
43 43 Aqua Tail Damages the target. Physical Damage Water 90 90%
47 47 Ice Beam Has a 10% chance to freeze the target. Special Damage Ice 95 100%
51 51 Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
23 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Normal N/A N/A

Breeding Information
Egg Group: Water 1 / Ground
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC