Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
30
Selfdestruct
Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 80 damage to itself.
80
Illustrator: Keiji Kinebuchi
Base Set 9/102 (Holographic)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
80
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
35
Cost
Name
Effect
Power
Sonic Boom
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
20
Selfdestruct
Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 100 damage to itself.
100
Illustrator: Ken Sugimori
Fossil 11/62 (Holographic)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
80
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
35
Cost
Name
Effect
Power
Sonic Boom
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
20
Selfdestruct
Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 100 damage to itself.
100
Illustrator: Ken Sugimori
Fossil 26/62 (Rare)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
60
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
28
Cost
Name
Effect
Power
Thunder Wave
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
30
Selfdestruct
Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 80 damage to itself.
80
Illustrator: Keiji Kinebuchi
Base Set 2 9/130 (Holographic)
DARK MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
60
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
26
Cost
Name
Effect
Power
Sonicboom
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
20
Magnetic Lines
If the Defending Pokémon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokémon, choose 1 of them and attach that Energy card to it.
30
Illustrator: Miki Tanaka
Team Rocket 11/82 (Holographic)
DARK MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
60
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
26
Cost
Name
Effect
Power
Sonicboom
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
20
Magnetic Lines
If the Defending Pokémon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokémon, choose 1 of them and attach that Energy card to it.
30
Illustrator: Miki Tanaka
Team Rocket 28/82 (Rare)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
80
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
35
Cost
Name
Effect
Power
Sonic Boom
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
20
Selfdestruct
Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 100 damage to itself.
100
Illustrator: Ken Sugimori
Legendary Collection 28/110 (Rare)
LT. SURGE'S MAGNETON
Evolves from Lt. Surge's Magnemite (Stage 1)
Hit Points
70
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
30
Poké-POWER
Energy Charge: As often as you like during your turn (before your attack), if Lt. Surge's Magneton is your Active Pokémon, you may take 1 Energy card attached to one of your Pokémon and attach it to Lt. Surge's Magneton. This power can't be used if Lt. Surge's Magneton is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Mega Shock
Flip a coin. If tails, Lt. Surge's Magneton does 20 damage to itself.
50
Illustrator: Ken Sugimori
Gym Heroes 8/132 (Holographic)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
80
Type
Metal
Weakness
Fire
Resistance
Grass
Retreat Cost
Level
37
Poké-POWER
Electromagnetic Power: As often you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, or Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Plasma
If there are any Energy cards in your discard pile, attach 1 of them to Magneton.
30
Illustrator: "Big Mama" Tagawa, CR CG gangs
Neo Revelation 10/64 (Holographic)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
70
Type
Lightning
Weakness
Fire
Resistance
Grass
Retreat Cost
ID
C-76-#
Poké-POWER
Magnetic Flow: Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 3 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Magneton is affected by a Special Condition.
Cost
Name
Effect
Power
Steel Wave
This attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon)
30
Illustrator: Hikaru Koike
Aquapolis H16/H32 (Holographic)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
70
Type
Lightning
Weakness
Fire
Resistance
Grass
Retreat Cost
ID
C-76-#
Poké-POWER
Magnetic Flow: Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 3 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Mangeton is affected by a Special Condition.
Cost
Name
Effect
Power
Steel Wave
This attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon)
30
Illustrator: Hikaru Koike
Aquapolis 22/147 (Rare)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
80
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
ID
F-63-#
Poké-POWER
Attract Energy: When you play Magneton from your hand to evolve 1 of your Pokémon, you may move and number of basic Energy cards attached to your other Pokémon to Magneton.
Cost
Name
Effect
Power
Electric Blast
You may discard all energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokémon in the way you like.
40
Illustrator: Hajime Kusajima
Skyridge H18/H32 (Holographic)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
70
Type
Metal
Weakness
Fire
Resistance
Grass
Retreat Cost
ID
P-71-#
Cost
Name
Effect
Power
Bounce Off
If Magneton and the Defending Pokémon don't have the same number of Energy cards attached to them, the player controlling the Active Pokémon with the fewest number of Energy cards attached to it switches one of his or her Benched Pokémon with his or her Active Pokémon.
20
Magnetic Wave
This attack does 30 damage plus 10 damage times the number of your Benched Pokémon minus the number of your opponent's Benched Pokémon.
30+
Illustrator: Kouki Saitou
Skyridge H19/H32 (Holographic)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
80
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
ID
F-63-#
Poké-POWER
Attract Energy: When you play Magneton from your hand to evolve 1 of your Pokémon, you may move and number of basic Energy cards attached to your other Pokémon to Magneton.
Cost
Name
Effect
Power
Electric Blast
You may discard all energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokémon in the way you like
40
Illustrator: Hajime Kusajima
Skyridge 19/144 (Rare)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
70
Type
Metal
Weakness
Fire
Resistance
Grass
Retreat Cost
ID
P-71-#
Cost
Name
Effect
Power
Bounce Off
If Magneton and the Defending Pokémon don't have the same number of Energy cards attached to them, the player controlling the Active Pokémon with the fewest number of Energy cards attached to it switches one of his or her Benched Pokémon with his or her Active Pokémon.
20
Magnetic Wave
This attack does 30 damage plus 10 damage times the number of your Benched Pokémon minus the number of your opponent's Benched Pokémon.
30+
Illustrator: Kouki Saitou
Skyridge 20/144 (Rare)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
70
Type
Lightning
Weakness
Fighting
Resistance
Metal
Retreat Cost
ID
K-69-#
Poké-POWER
Magnetic Field: Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition.
Cost
Name
Effect
Power
Magnetic Force
Does 10 damage times the amount of Energy attached to all of your Pokémon (including Magneton).
10x
Illustrator: Midori Harada
EX Dragon 17/97 (Rare)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
80
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
ID
K-45-#
Cost
Name
Effect
Power
Ram
20
Triple Smash
Flip 3 coins. This attack does 20 damage plus 20 more damage for each heads.
20+
Illustrator: Kyoko Umemoto
EX Dragon 35/97 (Uncommon)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
80
Type
Lightning
Weakness
Fighting
Resistance
Metal
Retreat Cost
Level
Cost
Name
Effect
Power
Thundershock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20
Speed Shot
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-POWERS, Poké-BODIES, or any other effects on that Pokémon.
Illustrator: Ken Sugimori
EX FireRed/LeafGreen 27/112 (Rare)
DARK MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
70
Type
Lightning Darkness
Weakness
Fighting
Resistance
Retreat Cost
Level
Cost
Name
Effect
Power
Magnetic Limbs
If your opponent has at least 2 Pokémon in play, move a basic Energy card from the Defending Pokémon to another of your opponent's Pokémon.
20
Poison Pulse
The Defending Pokémon is now Poisoned.
40
Illustrator: Emi Miwa
EX Team Rocket Returns 39/109 (Uncommon)
HOLON'S MAGNETON
Evolves from Holon's Magnemite (Stage 1)
Hit Points
70
Type
Metal
Weakness
Fire
Resistance
Grass
Retreat Cost
Level
Effect
(You may attach this as an Energy card from your hand to 1 of your Pokémon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokémon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.))
Cost
Name
Effect
Power
Extra Ball
If the Defending Pokémon is Pokémon-ex, this attack does 30 damage plus 20 more damage.
30+
Illustrator: Katsura Tabata
EX Delta Species 22/113 (Rare)
MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points
80
Type
Lightning
Weakness
Fighting
Resistance
Metal
Retreat Cost
Level
Cost
Name
Effect
Power
Supersonic
Flip a coin. If heads, the Defending Pokémon is now Confused.