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Magneton   

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points60 TypeLightning
WeaknessFighting Resistance
Retreat Cost Level28
CostNameEffectPower
Thunder WaveFlip a coin. If heads, the Defending Pokémon is now Paralyzed.30
SelfdestructDoes 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 80 damage to itself.80
Illustrator: Keiji Kinebuchi
Base Set 9/102 (Holographic)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points80 TypeLightning
WeaknessFighting Resistance
Retreat Cost  Level35
CostNameEffectPower
Sonic BoomDon't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)20
SelfdestructDoes 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 100 damage to itself.100
Illustrator: Ken Sugimori
Fossil 11/62 (Holographic)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points80 TypeLightning
WeaknessFighting Resistance
Retreat Cost  Level35
CostNameEffectPower
Sonic BoomDon't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)20
SelfdestructDoes 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 100 damage to itself.100
Illustrator: Ken Sugimori
Fossil 26/62 (Rare)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points60 TypeLightning
WeaknessFighting Resistance
Retreat Cost Level28
CostNameEffectPower
Thunder WaveFlip a coin. If heads, the Defending Pokémon is now Paralyzed.30
SelfdestructDoes 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 80 damage to itself.80
Illustrator: Keiji Kinebuchi
Base Set 2 9/130 (Holographic)

DARK MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points60 TypeLightning
WeaknessFighting Resistance
Retreat Cost  Level26
CostNameEffectPower
SonicboomDon't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)20
Magnetic LinesIf the Defending Pokémon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokémon, choose 1 of them and attach that Energy card to it.30
Illustrator: Miki Tanaka
Team Rocket 11/82 (Holographic)

DARK MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points60 TypeLightning
WeaknessFighting Resistance
Retreat Cost  Level26
CostNameEffectPower
SonicboomDon't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)20
Magnetic LinesIf the Defending Pokémon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokémon, choose 1 of them and attach that Energy card to it.30
Illustrator: Miki Tanaka
Team Rocket 28/82 (Rare)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points80 TypeLightning
WeaknessFighting Resistance
Retreat Cost  Level35
CostNameEffectPower
Sonic BoomDon't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)20
SelfdestructDoes 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 100 damage to itself.100
Illustrator: Ken Sugimori
Legendary Collection 28/110 (Rare)

LT. SURGE'S MAGNETON
Evolves from Lt. Surge's Magnemite (Stage 1)
Hit Points70 TypeLightning
WeaknessFighting Resistance
Retreat Cost  Level30
Poké-POWER Energy Charge: As often as you like during your turn (before your attack), if Lt. Surge's Magneton is your Active Pokémon, you may take 1 Energy card attached to one of your Pokémon and attach it to Lt. Surge's Magneton. This power can't be used if Lt. Surge's Magneton is Asleep, Confused, or Paralyzed.
CostNameEffectPower
Mega ShockFlip a coin. If tails, Lt. Surge's Magneton does 20 damage to itself.50
Illustrator: Ken Sugimori
Gym Heroes 8/132 (Holographic)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points80 TypeMetal
WeaknessFire ResistanceGrass
Retreat Cost  Level37
Poké-POWER Electromagnetic Power: As often you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, or Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed.
CostNameEffectPower
PlasmaIf there are any Energy cards in your discard pile, attach 1 of them to Magneton.30
Illustrator: "Big Mama" Tagawa, CR CG gangs
Neo Revelation 10/64 (Holographic)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points70 TypeLightning
WeaknessFire ResistanceGrass
Retreat Cost  IDC-76-#
Poké-POWER Magnetic Flow: Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 3 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Magneton is affected by a Special Condition.
CostNameEffectPower
Steel WaveThis attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon)30
Illustrator: Hikaru Koike
Aquapolis H16/H32 (Holographic)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points70 TypeLightning
WeaknessFire ResistanceGrass
Retreat Cost  IDC-76-#
Poké-POWER Magnetic Flow: Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 3 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Mangeton is affected by a Special Condition.
CostNameEffectPower
Steel WaveThis attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon)30
Illustrator: Hikaru Koike
Aquapolis 22/147 (Rare)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points80 TypeLightning
WeaknessFighting Resistance
Retreat Cost IDF-63-#
Poké-POWER Attract Energy: When you play Magneton from your hand to evolve 1 of your Pokémon, you may move and number of basic Energy cards attached to your other Pokémon to Magneton.
CostNameEffectPower
Electric BlastYou may discard all energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokémon in the way you like.40
Illustrator: Hajime Kusajima
Skyridge H18/H32 (Holographic)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points70 TypeMetal
WeaknessFire ResistanceGrass
Retreat Cost  IDP-71-#
CostNameEffectPower
Bounce OffIf Magneton and the Defending Pokémon don't have the same number of Energy cards attached to them, the player controlling the Active Pokémon with the fewest number of Energy cards attached to it switches one of his or her Benched Pokémon with his or her Active Pokémon.20
Magnetic WaveThis attack does 30 damage plus 10 damage times the number of your Benched Pokémon minus the number of your opponent's Benched Pokémon.30+
Illustrator: Kouki Saitou
Skyridge H19/H32 (Holographic)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points80 TypeLightning
WeaknessFighting Resistance
Retreat Cost IDF-63-#
Poké-POWER Attract Energy: When you play Magneton from your hand to evolve 1 of your Pokémon, you may move and number of basic Energy cards attached to your other Pokémon to Magneton.
CostNameEffectPower
Electric BlastYou may discard all energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokémon in the way you like40
Illustrator: Hajime Kusajima
Skyridge 19/144 (Rare)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points70 TypeMetal
WeaknessFire ResistanceGrass
Retreat Cost  IDP-71-#
CostNameEffectPower
Bounce OffIf Magneton and the Defending Pokémon don't have the same number of Energy cards attached to them, the player controlling the Active Pokémon with the fewest number of Energy cards attached to it switches one of his or her Benched Pokémon with his or her Active Pokémon.20
Magnetic WaveThis attack does 30 damage plus 10 damage times the number of your Benched Pokémon minus the number of your opponent's Benched Pokémon.30+
Illustrator: Kouki Saitou
Skyridge 20/144 (Rare)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points70 TypeLightning
WeaknessFighting ResistanceMetal
Retreat Cost IDK-69-#
Poké-POWER Magnetic Field: Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition.
CostNameEffectPower
Magnetic ForceDoes 10 damage times the amount of Energy attached to all of your Pokémon (including Magneton).10x
Illustrator: Midori Harada
EX Dragon 17/97 (Rare)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points80 TypeLightning
WeaknessFighting Resistance
Retreat Cost IDK-45-#
CostNameEffectPower
Ram 20
Triple SmashFlip 3 coins. This attack does 20 damage plus 20 more damage for each heads.20+
Illustrator: Kyoko Umemoto
EX Dragon 35/97 (Uncommon)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points80 TypeLightning
WeaknessFighting ResistanceMetal
Retreat Cost Level 
CostNameEffectPower
ThundershockFlip a coin. If heads, the Defending Pokémon is now Paralyzed.20
Speed ShotChoose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-POWERS, Poké-BODIES, or any other effects on that Pokémon. 
Illustrator: Ken Sugimori
EX FireRed/LeafGreen 27/112 (Rare)

DARK MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points70 TypeLightning
Darkness
WeaknessFighting Resistance
Retreat Cost Level 
CostNameEffectPower
Magnetic LimbsIf your opponent has at least 2 Pokémon in play, move a basic Energy card from the Defending Pokémon to another of your opponent's Pokémon.20
Poison PulseThe Defending Pokémon is now Poisoned.40
Illustrator: Emi Miwa
EX Team Rocket Returns 39/109 (Uncommon)

HOLON'S MAGNETON
Evolves from Holon's Magnemite (Stage 1)
Hit Points70 TypeMetal
WeaknessFire ResistanceGrass
Retreat Cost Level 
Effect
(You may attach this as an Energy card from your hand to 1 of your Pokémon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokémon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.))
CostNameEffectPower
Extra BallIf the Defending Pokémon is Pokémon-ex, this attack does 30 damage plus 20 more damage.30+
Illustrator: Katsura Tabata
EX Delta Species 22/113 (Rare)

MAGNETON
Evolves from Magnemite (Stage 1)
Hit Points80 TypeLightning
WeaknessFighting ResistanceMetal
Retreat Cost                                                                                Level 
CostNameEffectPower
SupersonicFlip a coin. If heads, the Defending Pokémon is now Confused.20
Speed Ball 50
Illustrator: Kagemaru Himeno
EX Delta Species 48/113 (Uncommon)