Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10
Selfdestruct
Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magnemite does 40 damage to itself.
40
Illustrator: Keiji Kinebuchi
Base Set 53/102 (Common)
MAGNEMITE
Basic Pokémon
Hit Points
40
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
13
Cost
Name
Effect
Power
Thunder Wave
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10
Selfdestruct
Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magnemite does 40 damage to itself.
40
Illustrator: Keiji Kinebuchi
Base Set 2 79/130 (Common)
MAGNEMITE
Basic Pokémon
Hit Points
40
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
12
Cost
Name
Effect
Power
Tackle
20
Magnetism
Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench.
10+
Illustrator: Miki Tanaka
Team Rocket 60/82 (Common)
MAGNEMITE
Basic Pokémon
Hit Points
40
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
13
Cost
Name
Effect
Power
Thunder Wave
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10
Selfdestruct
Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magnemite does 40 damage to itself.
40
Illustrator: Keiji Kinebuchi
Legendary Collection 89/110 (Common)
LT. SURGE'S MAGNEMITE
Basic Pokémon
Hit Points
30
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
10
Cost
Name
Effect
Power
Removal Pulse
If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it.
10
Confusion Pulse
Flip a coin. If heads, the Defending Pokémon is now Confused.
20
Illustrator: Atsuko Nishida
Gym Heroes 50/132 (Uncommon)
LT. SURGE'S MAGNEMITE
Basic Pokémon
Hit Points
40
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
12
Cost
Name
Effect
Power
Thundershock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10
Tackle
20
Illustrator: Ken Sugimori
Gym Heroes 80/132 (Common)
MAGNEMITE
Basic Pokémon
Hit Points
40
Type
Metal
Weakness
Fire
Resistance
Grass
Retreat Cost
Level
16
Cost
Name
Effect
Power
Lock-on
During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokémon as if they were heads. (Benching or evolving either Pokémon ends this effect.
Electric Bolt
Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage.)
50
Illustrator: K. Hoshiba, CR CG gangs
Neo Discovery 7/75 (Holographic)
MAGNEMITE
Basic Pokémon
Hit Points
40
Type
Metal
Weakness
Fire
Resistance
Grass
Retreat Cost
Level
16
Cost
Name
Effect
Power
Lock-on
During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokémon as if they were heads. (Benching or evolving either Pokémon ends this effect.
Electric Bolt
Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage.)
50
Illustrator: K. Hoshiba, CR CG gangs
Neo Discovery 26/75 (Rare)
MAGNEMITE
Basic Pokémon
Hit Points
40
Type
Metal
Weakness
Fire
Resistance
Grass
Retreat Cost
ID
C-36-#
Cost
Name
Effect
Power
Attract
Choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it.
Tackle
20
Illustrator: Shin-ichi Yoshida
Aquapolis 52/147 (Uncommon)
MAGNEMITE
Basic Pokémon
Hit Points
50
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
ID
C-18-#
Poké-BODY
Conductive Body: You pay 1 less to retreat Magnemite for each Magnemite on your Bench.
Cost
Name
Effect
Power
Magnetic Bomb
Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself.
20+
Illustrator: Hajime Kusajima
Aquapolis 91/147 (Common)
MAGNEMITE
Basic Pokémon
Hit Points
40
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
ID
F-20-#
Cost
Name
Effect
Power
Thunderwave
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Magnetic Lines
If the Defending Pokémon has any basic Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokémon. If your opponent has no Benched Pokémon, ignore this effect.
10
Illustrator: Shin-ichi Yoshida
Skyridge 76/144 (Common)
MAGNEMITE
Basic Pokémon
Hit Points
40
Type
Lightning
Weakness
Fighting
Resistance
Metal
Retreat Cost
ID
K-19-#
Cost
Name
Effect
Power
Rollout
10
Hook
20
Illustrator: Tomokazu Komiya
EX Dragon 61/97 (Common)
MAGNEMITE
Basic Pokémon
Hit Points
50
Type
Lightning
Weakness
Fighting
Resistance
Metal
Retreat Cost
ID
K-20-#
Cost
Name
Effect
Power
Random Spark
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Illustrator: Midori Harada
EX Dragon 62/97 (Common)
MAGNEMITE
Basic Pokémon
Hit Points
50
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
ID
K-21-#
Cost
Name
Effect
Power
Thundershock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10
Illustrator: Kyoko Umemoto
EX Dragon 63/97 (Common)
MAGNEMITE
Basic Pokémon
Hit Points
50
Type
Lightning
Weakness
Fighting
Resistance
Metal
Retreat Cost
Level
Cost
Name
Effect
Power
Supersonic
Flip a coin. If heads, the Defending Pokémon is now Confused.
Speed Ball
20
Illustrator: Ken Sugimori
EX FireRed/LeafGreen 68/112 (Common)
MAGNEMITE
Basic Pokémon
Hit Points
50
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
Cost
Name
Effect
Power
Sonic Boom
This attack's damage isn't affected by Weakness or Resistance.
10
Illustrator: Sachiko Adachi
EX Team Rocket Returns 66/109 (Common)
HOLON'S MAGNEMITE
Basic Pokémon
Hit Points
40
Type
Metal
Weakness
Fire
Resistance
Grass
Retreat Cost
Level
Effect
(You may attach this as an Energy card from your hand to 1 of your Pokémon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokémon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.))
Cost
Name
Effect
Power
Linear Attack
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)