#081 Magnemite   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Metal Sound Lowers the target's Special Defense by 2 stages. Other Damage Steel N/A 85%
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
6 6 6 ThunderShock Has a 10% chance to paralyze the target. Special Damage Electric 40 100%
11 11 11 Supersonic Confuses the target. Other Damage Normal N/A 55%
14 14 14 SonicBoom Always deals 20 points of damage. Special Damage Normal Set 90%
17 17 17 Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
22 22 22 Spark Has a 30% chance to paralyze the target. Physical Damage Electric 65 100%
27 27 27 Lock-On This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Lock-On fails against Pokemon in the middle of using Protect, Detect, Dig Fly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait. Other Damage Normal N/A N/A
30 30 30 Magnet Bomb Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Steel 60 100%
33 33 33 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
38 38 38 Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
43 43 43 Mirror Shot Has a 30% chance to lower the target's Accuracy by 1 stage. Special Damage Steel 65 85%
46 46 46 Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
49 49 49 Gyro Ball Power is determined from the speeds of the user and the target; stat modifiers are taken into account. Max power, 150 BP, is achieved when the user is much slower than the target. Physical Damage Steel Var BP 100%
54 54 54 Zap Cannon Paralyzes the target. Special Damage Electric 120 50%

 

 

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