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Magnemite   

General Information
Regular Form Shiny Form
National Dex Number:
081
Sinnoh Dex Number:
178 (Platinum Only) 
Hoenn Dex Number:
082 
Johto Dex Number:
118 
English Name:
Magnemite
Japanese Name:
Koiru
Species:
Magnet
Footprint
Cry
Body Style
Gender Ratio:
Male: 0%Female: 0%
Type:
Electric/Steel
Habitat:
Rough-terrain
Height:
1ft 0in0.3 m
Weight:
13.2 lbs6 kg
Colour:
Grey

Abilities:
RSE & FRLGMagnet Pull:
Prevents Steel Pokemon from switching/fleeing [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of encountering a Steel-type Pokemon increases by 50%
RSE & FRLGSturdy:
Negates one-hit KOs.
Diamond & PearlMagnet Pull:
Prevents Steel Pokemon from switching/fleeing [Field Action] If this Pokemon is in the lead spot, the rate of encountering a Steel-type Pokemon increases by 50%
Diamond & PearlSturdy:
Negates one-hit KOs.

Weaknesses:
Fire (x2)
Fighting (x2)
Ground (x4)
Resistances:
Normal (x0.5)
Electric (x0.5)
Grass (x0.5)
Ice (x0.5)
Flying (x0.25)
Psychic (x0.5)
Bug (x0.5)
Rock (x0.5)
Ghost (x0.5)
Dragon (x0.5)
Steel (x0.25)
Dark (x0.5)
Immunities:
Poison (x0)

Evolution Line:

Magnemite
lv30

Magneton
Level up at Mt. Coronet

Magnezone

Items Held:
Version Items
GSC (Tradeback)Berry -
GSC (Wild)Metal Coat 8%-
RSE (Wild)Metal Coat 5%-
DPP (Wild)Metal Coat 5%-

Pokedex Entries:
RedUses anti-gravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
Blue
YellowIt is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.
GoldIt is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.
SilverThe units at the sides of its body generate anti-gravity energy to keep it aloft in the air.
CrystalThe electricity emitted by the units on each side of its body cause it to become a strong magnet.
RubyMAGNEMITE always attaches itself to power lines to feed on electricity. If your house has a power outage, check you circuit breakers. You may find a large number of this POKéMON clinging to the breaker box.
SapphireMAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This POKéMON becomes incapable of flight if its internal electrical supply is depleted.
EmeraldThe units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
FireRedIt moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.
LeafGreenUses anti-gravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
DiamondThe units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Pearl
Stadium 1Appears as if out of nowhere. It floats using anti-gravity and discharges electricity from two side-mounted units.
Stadium 2It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.
TCGMagnemite: It is said that if enough Magnemites and Magnetons gather in one place, they can create a powerful magnetic barrier.

LocationsAll | DPP | RSE/FRLG | GSC | RBY
Options:Swarm
Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Platinum Fuego Ironworks Walk
Walk
30%
Route 222 Walk
Walk
10%

Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Metal Sound Lowers the target's Special Defense by 2 stages. Other Damage Steel N/A 85%
6 6 ThunderShock Has a 10% chance to paralyze the target. Special Damage Electric 40 100%
11 11 Supersonic Confuses the target. Other Damage Normal N/A 55%
14 14 SonicBoom Always deals 20 points of damage. Special Damage Normal Set 90%
17 17 Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
22 22 Spark Has a 30% chance to paralyze the target. Physical Damage Electric 65 100%
27 27 Lock-On This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Lock-On fails against Pokemon in the middle of using Protect, Detect, Dig Fly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait. Other Damage Normal N/A N/A
30 30 Magnet Bomb Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Steel 60 100%
33 33 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
38 38 Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
43 43 Mirror Shot Has a 30% chance to lower the target's Accuracy by 1 stage. Special Damage Steel 65 85%
46 46 Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
49 49 Gyro Ball Power is determined from the speeds of the user and the target; stat modifiers are taken into account. Max power, 150 BP, is achieved when the user is much slower than the target. Physical Damage Steel Var BP 100%
54 54 Zap Cannon Paralyzes the target. Special Damage Electric 120 50%

Breeding Information
Egg Group: Gender Unknown
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DPPNo moves

Tutored MovesAll | DPP | RSE/FRLG | GSC
DPP Tutored Moves: